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Fall Damage Calculations #432

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lmjcbs opened this issue Feb 27, 2017 · 1 comment
Closed

Fall Damage Calculations #432

lmjcbs opened this issue Feb 27, 2017 · 1 comment

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@lmjcbs
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lmjcbs commented Feb 27, 2017

Glowstone build 361

Fall damage taken differs from vanilla under the same conditions.

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After doing some testing it seems that only fallen damage taken when jumping differs from vanilla. I only went up to y+10 as it became linear at that point and should be easy to extrapolate.

@mastercoms
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Thank you for this well formatted issue! I love the table!

About this difference, vanilla does not measure displacement but total distance traveled in the air (so entities that fly up and down on a leash will have massive fall damage). But I think that it ignores player jumping going up. I'll see what I can do.

@mastercoms mastercoms added this to the 2017.3 milestone Mar 4, 2017
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