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Fall damage taken differs from vanilla under the same conditions.
After doing some testing it seems that only fallen damage taken when jumping differs from vanilla. I only went up to y+10 as it became linear at that point and should be easy to extrapolate.
The text was updated successfully, but these errors were encountered:
Thank you for this well formatted issue! I love the table!
About this difference, vanilla does not measure displacement but total distance traveled in the air (so entities that fly up and down on a leash will have massive fall damage). But I think that it ignores player jumping going up. I'll see what I can do.
Glowstone build 361
Fall damage taken differs from vanilla under the same conditions.
After doing some testing it seems that only fallen damage taken when jumping differs from vanilla. I only went up to y+10 as it became linear at that point and should be easy to extrapolate.
The text was updated successfully, but these errors were encountered: