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Python #26
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To be honest I don't use Pycharm at all, this support was provided by a contributor (see touilleMan/godot-python#86) Godot-Python aims at being editor agnostic (you can code Python from within the Godot integrated editor, use any external editor or do both at the same time ^^). |
So, so far as I understand, does this mean no auto-completion and stuff like that for Godot specific API calls and so on, yes? |
Godot-Python provides .pyi (stub files providing typing information) files that are the standard for autocompletion (and static type checking with mypy&co) on Python |
I mean more for the Godot specific stuff, while this is also interesting. 🙂 |
The stub files are for the Godot specific stuff. |
And who can use those stub files? |
I've not come across an IDE who can't. PyCharm, VS Code, etc all support them. |
The Python plugin manager mentions debugging support in Pycharm, I asked him to specify that, so to give us a good overview of the supported editors and the supported platforms as well.
This serves as the main Python issue, and stays open, as all the other language specific issues.
Much thanks 🥳
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