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Hi, lovely people.
Godot is more than a game engine.
It is also a suitable tool, to develop completely normal apps, and even sophisticated web pages.
It can be used to develop all kinds of software and due to its small size and the node based workflow, is it more suited in those cases than Unreal, Unity and other tools.
What is hindering though, is the lack of supported languages out of the box.
This community repo here does a significant contribution by adding a good overview about the landscape of supported languages.
What comes next?
A dedicated version of Godot, providing out of the box support for those languages, who are production ready.
I like to be part of that project, and also integrate a proper editor, probably in the form of an embedded terminal with Helix running in, that can also be configured via the Godot UI.
Make a full IDE out of Godot.
The text was updated successfully, but these errors were encountered:
Announcement 🥳
Hi, lovely people.
Godot is more than a game engine.
It is also a suitable tool, to develop completely normal apps, and even sophisticated web pages.
It can be used to develop all kinds of software and due to its small size and the node based workflow, is it more suited in those cases than Unreal, Unity and other tools.
What is hindering though, is the lack of supported languages out of the box.
This community repo here does a significant contribution by adding a good overview about the landscape of supported languages.
What comes next?
A dedicated version of Godot, providing out of the box support for those languages, who are production ready.
I like to be part of that project, and also integrate a proper editor, probably in the form of an embedded terminal with Helix running in, that can also be configured via the Godot UI.
Make a full IDE out of Godot.
The text was updated successfully, but these errors were encountered: