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"C:\Users\Teashrock\Documents\Development\Not-Mine\godot-3.2-stable\modules\mono\glue\GodotSharp\GodotSharp.sln" (целев
ой объект по умолчанию) (1) ->
"C:\Users\Teashrock\Documents\Development\Not-Mine\godot-3.2-stable\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.
csproj" (целевой объект по умолчанию) (2) ->
(Целевой объект CoreCompile) ->
Generated\GodotObjects\Spine.cs(319,33): error CS1750: Использование значения типа "float" в качестве параметра по ум
олчанию недопустимо, так как отсутствуют стандартные методы преобразования в тип "string". [C:\Users\Teashrock\Document
s\Development\Not-Mine\godot-3.2-stable\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
Generated\GodotObjects\Spine.cs(328,32): error CS1750: Использование значения типа "float" в качестве параметра по ум
олчанию недопустимо, так как отсутствуют стандартные методы преобразования в тип "string". [C:\Users\Teashrock\Document
s\Development\Not-Mine\godot-3.2-stable\modules\mono\glue\GodotSharp\GodotSharp\GodotSharp.csproj]
Предупреждений: 7
Ошибок: 2
In case if You don't know Russian: it complains about impossibility of using "float" typed value as default parameter, because of lack of a standard methods of conversion "float" type to "string" type.
The text was updated successfully, but these errors were encountered:
Teashrock
changed the title
Compile error with Godot 3.2 stable mono
Compile error with Godot 3.2 stable Mono
Mar 1, 2020
On the final build stage throws this:
In case if You don't know Russian: it complains about impossibility of using "float" typed value as default parameter, because of lack of a standard methods of conversion "float" type to "string" type.
The text was updated successfully, but these errors were encountered: