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Get XRController3D name (HTC Vive, Index, Pico,...) #544
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I don't think it's currently exposed, but probably worth exposing at some point. This will need to be done in Godot itself however. |
Hello there! I just wanted to mention that this demo really solved my problem! Thank you! @BastiaanOlij |
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Is it possible to obtain the name of the XRController3D used?
I can see in the "OpenXR Action Map" tab all the labels for the supported controller, but I can't get the name of the controller in use.
Moreover, I am able to detect the XRRuntime (SteamVR), so, somewhere I should read even the name of the controller, but I had no chance until now.... thanks!
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