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@eruffaldiVIEW_INDEX shader variable was added in godotengine/godot#48011 (so available in Godot 3.4 and higher) and should allow you to alter rendering per eye.
Hi @eruffaldi, I guess you may already have the solution as mentioned below:
@eruffaldiVIEW_INDEX shader variable was added in godotengine/godot#48011 (so available in Godot 3.4 and higher) and should allow you to alter rendering per eye.
For creating perceptual tricks I would like to have different objects rendered per-eye.
In three.js layer 1 and 2 map to left and right eye respectively and this could be fine.
Other frameworks provide some form of notification before an eye is rendere allowing to alter the scene.
Thanks
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