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Releases: GodotVR/godot_openxr_vendors

Godot OpenXR Vendors plugin v4.0.0-beta1

04 Mar 01:13
1f4d075
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.4 and later only

Changes in this release:

  • Support making hybrid apps for Meta headsets
  • Add support for XR_FB_android_surface_swapchain_create
  • Implement XR_META_recommended_layer_resolution
  • Remove CMake from the build process
  • Implement instant splash screen for Meta headsets
  • Avoid casting errors when building with precision=double
  • Add missing Pico store manifest
  • Add support for XR_FB_composition_layer_image_layout
  • Update demo and samples for Godot 4.4

Godot OpenXR Vendors plugin v3.1.2

07 Feb 20:48
40fdfcd
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.3 and later only

Changes in this release:

  • Fix passthrough sample color map display bug
  • Fix the issue preventing overridden vendor options from being updated

Godot OpenXR Vendors plugin v3.1.1

21 Jan 15:40
2f8f7e9
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.3 and later only

Changes in this release:

  • Emit correct signal from OpenXRFbSpatialEntity.erase_from_storage()
  • Only add the LAUNCHER category if "Show in App Library" is enabled

Godot OpenXR Vendors plugin v3.1.0

10 Jan 20:51
ab51b4f
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.3 and later only

Changes in this release:

  • Fix wall, floor and ceiling collision shapes with Jolt physics
  • Add option to enable permissions necessary for sharing of Meta's spatial anchors
  • Fix crash when attempting to create a spatial anchor too early
  • Reworked geometric algebra used by Meta body tracking extension
  • Remove deprecated "Contextual" boundary mode on Meta Quest
  • Add two modes of Pico hand tracking to selectable export features
  • Fix OpenXRFbPassthroughExtensionWrapper from wiping out the next pointer chain for system properties
  • Update OpenXR to Khronos 1.1.41 release
  • Add a project setting to enable/disable automatic requests for runtime permissions
  • Add export profile for Magic Leap 2

Godot OpenXR Vendors plugin v3.0.1

13 Sep 04:37
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.3 and later only

Changes in this release:

  • Fixed hand tracking issue

Godot OpenXR Vendors plugin v3.0.0

16 Aug 03:20
8f9488b
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.3 and later only

Changes in this release:

  • Merge GDExtension into a single implementation
  • Upgrade Android, Gradle, Godot and Kotlin dependencies
  • Add XR_FB_face_tracking support
  • Update to OpenXR 1.0.34 headers
  • Add XR_FB_render_model extension wrapper and OpenXRFBRenderModel node
  • Add XR_FB_passthrough extension wrapper
  • Add XR_FB_hand_tracking_mesh extension wrapper and OpenXRFbHandTrackingMesh node
  • Add XR_FB_hand_tracking_aim support
  • Update Meta OpenXR mobile SDK to version 62
  • Add a developer-facing API for interacting with scene anchors
  • Add support for developer-created spatial anchors via XR_FB_spatial_entity
  • Add XR_FB_hand_tracking_capsules extension wrapper
  • Add OpenXRFbPassthroughGeometry node
  • Add OpenXRMetaPassthroughColorLut
  • Add feature flags to Khronos loader for HTC
  • Add XR_HTC_passthrough extension wrapper
  • Add manifest entries to Pico and switch Pico to using the Khronos Loader
  • Add Meta Passthrough tutorial doc

Godot OpenXR Vendors plugin v3.0.0 beta 3

01 Jul 01:10
aec5063
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Important: This is the third beta release of the 3.0.0 version of the Godot OpenXR Vendors plugin. This version of the plugin is designed to work with the upcoming Godot 4.3 release.

Note: Part of the passthrough logic in Godot has moved into the vendor plugin and you will need to update to this version for working passthrough.

Changes in this release since beta 2

  • Documentation & API docs updates
  • Statically link with libgcc and libstdc++ for more Linux compatibility
  • Update godot-cpp to Godot 4.3-beta2
  • Update Godot Android library dependency to 4.3.beta
  • Add sample projects:
    • Add fb_hand_tracking sample
    • Add fb-scene-sample sample
  • Use build_profile to improve build times
  • Add export presets for all supported platforms
  • Use Khronos loader for Pico and add store required manifest entries

Full Changelog: 3.0.0-beta2...3.0.0-beta3

Godot OpenXR Vendors plugin v3.0.0 beta 2

17 Jun 00:29
87dff2b
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Important: This is the second beta release of the 3.0.0 version of the Godot OpenXR vendors plugin. This version of the plugin is designed to work with the upcoming Godot 4.3 release.

Note: Part of the passthrough logic in Godot has moved into the vendor plugin and you will need to update to this version for working passthrough.

Changes in this release (including changes from beta 1):

  • Upgrade Android, Gradle, Godot and Kotlin dependencies
  • Add XR_FB_face_tracking support
  • Update to OpenXR 1.0.34 headers
  • Add XR_FB_render_model extension wrapper and OpenXRFBRenderModel node
  • Add XR_FB_passthrough extension wrapper
  • Add XR_FB_hand_tracking_mesh extension wrapper and OpenXRFbHandTrackingMesh node
  • Add XR_FB_hand_tracking_aim support
  • Update Meta OpenXR mobile SDK to version 62
  • Add a developer-facing API for interacting with scene anchors
  • Add support for developer-created spatial anchors via XR_FB_spatial_entity
  • Add XR_FB_hand_tracking_capsules extension wrapper
  • Add OpenXRFbPassthroughGeometry node
  • Add OpenXRMetaPassthroughColorLut
  • Add feature flags to Khronos loader for HTC
  • Add XR_HTC_passthrough extension wrapper

Godot OpenXR Vendors plugin v3.0.0 beta 1

09 Apr 01:14
e64452c
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Important: This is the first beta release of the 3.0.0 version of the Godot OpenXR vendors plugin. This version of the plugin is designed to work with the upcoming Godot 4.3 release.

Note: Part of the passthrough logic in Godot has moved into the vendor plugin and you will need to update to this version for working passthrough.

Changes in this release:

  • Merge GDExtension into a single implementation
  • Upgrade Android, Gradle, Godot and Kotlin dependencies
  • Add XR_FB_face_tracking support
  • Update to OpenXR 1.0.34 headers
  • Add XR_FB_render_model extension wrapper and OpenXRFBRenderModel node
  • Add XR_FB_passthrough extension wrapper
  • Add XR_FB_hand_tracking_mesh extension wrapper and OpenXRFbHandTrackingMesh node
  • Add XR_FB_hand_tracking_aim support
  • Update Meta OpenXR mobile SDK to version 62

Godot OpenXR Vendors plugin v2.0.4

08 Apr 23:22
6ece887
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IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.2 and later only. Use v1.1.0 for Godot 4.1!

Changes in this release:

  • Fix misc crash when reloading project on Godot 4.3
  • Fix issue with only the first permission being requested