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Depth API #133
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We really want to implement the Depth API, and will get around to it eventually, but no one has really started to look into this yet. If you'd like to give it a try, that'd be great! There's a possibility that this will require making some changes to Godot itself, but there's no way to tell without digging into it.
We do include the Meta headers - you can find the header for the necessary OpenXR extension here: |
Hi,
Are there any plans on implementing a depth API for meta devices?
I would love to contribute and help but I have never worked on open source before.
(I do have a very solid knowledge of C++)
I expected to find the Meta Native SDK somewhere in the repository but I couldn't find it.
Regards,
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