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script.js
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var scene = new THREE.Scene()
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.01, 5000)
var controls = new THREE.OrbitControls(camera);
var renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
camera.position.set( 0, 20, 100 );
controls.update();
var ambLight = new THREE.AmbientLight(0xffffff, 0.3)
scene.add(ambLight)
var light = new THREE.DirectionalLight(0xffffff, 0.8)
light.position.set(0, 0, 15)
scene.add(light)
var axesHelper = new THREE.AxesHelper(1)
scene.add(axesHelper)
var mat = new THREE.MeshLambertMaterial({color: 0x00ffff, side: THREE.DoubleSide, flatShading: false});
// -----------------------
var point1 = new THREE.Vector3(3, 13, 3)
var point2 = new THREE.Vector3(10, 0, 10)
var radius1 = 2
var radius2 = 10
var segments = 100
var cyl = new Cylinder(point1, point2, radius1, radius2, segments, true)
var cylObj = cyl.makeCylinder(mat, false)
// -----------------------
scene.add(cylObj.Mesh)
scene.add(cylObj.WireFrame)
camera.position.z = 15;
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
}
animate();