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Feature mod element doesn't work #434
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The fix will only be possible when something inside MCreator's code will be fixed (it's due to a behaviour of MCreator). However, you can bypass the problem currently, by adding a procedure returning true for the Additional generation condition procedure selector. |
@Goldorion this still isn't working for me. Anyone have any other workarounds? I'm happy to go into the code as well. Oddly enough I can see the generation is slower, as if it's trying to spawn the feature but doesn't. I'm using the 1.19.2 generator. |
I was able to fix this by replacing NoOpFeature and NoneFeatureConfiguration in my feature class with a relevant configuration. For me ReplaceBlobsFeature and ReplaceSphereConfiguration. |
Is it still happening with the last updates? |
This is still happening in 2023.4, at least with custom-built trees. The .nbt models generate just fine with the structures element, but not the feature element. |
Latest version? |
Version 1.10 of the plugin, for 1.20.1, yes. |
Issue description
I was made feature elements and it compiled, but the features didn't generate in the game. I tried to add more and less conditions, made them not biome specific, used templates and tried deleting the "build" folder, but nothing worked. Everything's still normal with the only issue that the features don't generate.
How to reproduce this issue?
Step 1: Create a workspace or open one.
Step 2: Create a feature modand apply a template.
Step 3: Save and run minecraft.
Step 4: Create a new world, the features won't be there.
Operating system
Windows
Details
MCreator version: 2023.2
Plugin version: 1.9.5
Generator: Fabric 1.20.1
Other plugins were not included.
Example workspace
bruh_mod.zip
Logs
No response
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