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covert a canvas_item type shader to a spatial type to be used on Quads in 3D #2

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rubenjavier opened this issue Jul 17, 2019 · 0 comments

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@rubenjavier
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This is not actually an issue but a request.
could you please convert at least one shader from canvas_item type to spatial type, to be used on a Quad mesh in 3D?
for example the fire shader to a spatial type, so it can be rendered on a Quad and the material then be set to billboard.

I think your shaders are great, but I would like to use them in 3D space also

Thanks in advance
best regards

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