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v0.16.8 --- 2016-06-08
### Fixes
* SceneHandler now properly adds/removes entities from the world.
* HTML components now set default styles from attributes only if no style was set by the user.
v0.16.7 --- 2016-05-23
### Fixes
* HTML components dont set the styling unless `useTransformComponent` is enabled.
* Fix crash when using a meshData-less MeshDataComponent.
### Changes
* Renamed `MeshDataComponent#autoCompute` to `.modelBoundDirty`.
v0.16.6 --- 2016-05-04
### Additions
+ Added SetAnimationOffsetAction
+ Added decompose method to Matrix4
+ Added matrix scale and made setScale just set scale
### Fixes
* Fixed custom matcher printing for vectors.
v0.16.5 --- 2016-04-27
### Additions
+ Added TweenMaterialColorAction
### Fixes
* Make map/set polyfill work in CocoonJS canvas+
* Polyfilling Math.cbrt for CocoonJS
* No tween texture limits
* Fix normal multiplier in übershader to lerp instead of multiply the xy components
* Fix bug in SetTimeScaleAction
v0.16.4 --- 2016-04-21
### Fixes
* Made set render target action (portals) work with several in view
v0.16.3 --- 2016-04-21
### Fixes
* Made BoundingPicker and JsonHandler available in goo namespace
* Removed occlusionpack
* Renamed SetTimeScale -> SetTimeScaleAction
* Document AudioContext
* alphabetically sort the exports in index.js
* Re-use the args/parameters object if possible, to make live edit implementations simpler
* Properly remove unused html element attributes
* Updated OrbitNPan, PanCam and OrbitCamControlScript to work in live edit
* Make WASD script work in live edit
* Update PickAndRotateScript to work in live edit
v0.16.2 --- 2016-04-18
### Fixes
* Make SpriteAnimationAction work with EdgeClamped textures
* Fixed visual tests that referenced rng.js instead of RNG.js
v0.16.1 --- 2016-04-14
### Fixes
* Bump version
v0.15.46 --- 2016-04-14
### Fixes
* Fix entry point (index.js) so it works in node.js
v0.15.45 --- 2016-04-14
### Fixes
* Set starting tpf to 0
v0.15.44 --- 2016-04-14
### Additions
+ Engine is now completely based on CommonJS
+ Added fixedUpdate, lateUpdate and argsUpdated methods to scripts
+ onPreRender and onPostRender methods on System
+ Can now properly handle live updates
+ Removed TWEEN.js and added Easing.js
+ If you were injecting APIs on the entity instances from components, and the method already was taken, now you get an error instead of a warning
+ The transform components now update lazily. Getters now sync before returning. Use transformComponent.sync() to mark dirty
+ Added getWorldTranslation, getWorldScale, getRotationMatrix, setRotationMatrix, getWorldRotationMatrix
+ Added a fixed update loop
+ Added Pause/Start/StopParticleSystemAction
+ Added SetRigidBodyRotationAction
### Fixes
* Removed internal Map impl from EntityCombiner. Added EntityCombiner visual test
* Added normalmap+entitycombine visual test and fixed bug in meshbuilder for tangent coords
* Lots of eslint cleanups
* Remove doppler factor support
* Allow passing a custom epsilon to Matrix4.prototype.equals
* Update ctx.playTime before running script.update
* System instances keep a reference to the World
* Using the World fixed update loop in the PhysicsSystem
* Optimize Camera.prototype.updateProjectionMatrix
* Don't update ParticleDebugRenderSystem if passive
* Added updating of constraints to the RigidBodyComponentHandler
* Added keyword-spacing and curls to eslint checks and fixed related errors
* Adding .entity to components
* Optimized Skybox rendering
* Don't transition more than once in WaitAction
* Entity now inherits from EventTarget
* Update dom3d in preRender
v0.15.43 --- 2016-03-30
### Fixes
* Fixed another bug in the PipRenderSystem, so the quad updates when the viewport size changes.
v0.15.42 --- 2016-03-30
### Fixes
* Fixed bug in PiP when aspect ratio is 1
* Undeprecated Quaternion.prototype.setArray
v0.15.41 --- 2016-03-30
### Fixes
* Clear the html system style cache when an element's style gets updated in the loader.
v0.15.40 --- 2016-03-29
### Fixes
* Added convenience methods for adding/removing stats panel. Fixed stats info bug
* Removed old tpf cap
v0.15.39 --- 2016-03-29
### Additions
+ Added PiP (Picture in Picture) rendering functionality
### Fixes
* ShakeAction fix, so it can transition to itself
* Minor code fix in KeyDownAction
* Change statemachine system cleanup to be synchronous and properly clean up actions
v0.15.38 --- 2016-03-24
### Additions
+ Added DomEventAction
### Fixes
* Cannot call map on HTML node list.
* Fixed particlecomponent update position even if paused + update to TransformComponent.prototype.sync
v0.15.37 --- 2016-03-24
### Fixes
* Add support for adding custom html attributes in html components
* Performance fixes for HtmlSystem
* PickingSystem performance improvements + added visual test for picking
* Correctly invalidate style cache in the HTML system
* Debug frustums update correctly for cameras that are not the main camera
* Fixes for "texture not set" warnings. Engine now works with webgl insight as well
* Skyboxhandler bail early if the textures are same
* Fix timeline autostart bug
v0.15.36 --- 2016-03-17
### Fixes
* MouseLookControlScript in pointer lock mode fallbacks to "any button" if theres no pointer lock support
* Fixed handling of custom attributes
* Fixed bug in MeshData rebuild for indexCount = 0
v0.15.35 --- 2016-03-16
### Additions
+ Added timeline autoStart property
+ Use entity meta data as entity attributes
### Fixes
* Made tween move action be additive again, when set to relative
* Pick action now works with html components again (also has touch support)
* Bugfixes for counter actions
* update gizmos just before rendering , to avoid glitches
v0.15.34 --- 2016-03-14
### Additions
+ Setting depth function is now supported (Material.depthState.depthFunc)
### Fixes
* Initialize before bailing out early in PhysicsSystem
* Set background color action can now set alpha as well
* Remove default zero for sound action parameters
* Fix to prevent camscript crash on entities without camera component
v0.15.33 --- 2016-03-09
### Fixes
* Fix requestFullscreen on Safari and IE/Edge
* Transition triggerEnterAction on the actual event and not next frame
* ClickAction optimization, don't pickSync if already diff too much
v0.15.32 --- 2016-03-07
v0.15.31 --- 2016-03-07
### Additions
+ New Particle System
+ Synchronized state machine
+ Automatic deindexing for MeshDataHandler if ElementIndexUInt not supported
+ Sounds now have 2d/3d modes and autoplay
+ Shadows are now packed and works on mobile
+ Added shadow offset (bias)
+ Added support for dynamic transition labels in state machine
+ Added play/pause/stop sound actions
+ Added ClickAction
+ Added SetRigidBodyPositionAction
+ Added play/pause/stop/set timeline actions
+ Added mute/toggle/unmute global sound actions
+ Added SetLightPropertiesAction
+ Added HoverEnter and HoverExit actions
+ Added state machine input handler and working key/mouse pressed actions
+ Lots of API documentation additions
+ Improved examples and visual-tests
### Fixes
* Using TransparencyBlending instead of CustomBlending everywhere
* Improved jsdoc (modoc) API documentation generation
* Fix OrbitNPanControlScript - parameter not set for pan
* Don't process physics if no physics components
* Bugfixes in TextGrid
* Use scaled canvas element if NPOT texture + repeat
* Set default probability in RandomTransitionAction to 0.5
* Fixed TweenLookAt action
* ArrowsAction now transitions on the keydown event, not on the next frame
* Don't multiply by 10 in move action
* Set texture dirty if changing wrapping
* Fixed shake action
* Fixed bug in shader cache handling
* Fixed lightcookie bug for spotlights
* Don't canvas-resize video elements
v0.15.30 --- 2016-01-15
### Fixes
* Added reflectivity type multiply, for materials
v0.15.29 --- 2016-01-15
### Fixes
* SoundSystem now executes scheduledUpdates in the order they came in.
v0.15.28 --- 2016-01-11
### Fixes
* Fix problem with script dependencies that happens if a script has no body
* Minor code optimization in PhysicsSystem.js
v0.15.27 --- 2015-12-17
### Fixes
* PhysicsSystem.prototype.raycast* methods now produces a RaycastResult with has the ColliderComponent entity as hit object, and not the RigidBodyComponent entity. If you need the RigidBodyComponent entity, just run ColliderComponent.prototype.getBodyEntity()
v0.15.26 --- 2015-12-16
### Additions
+ Added ApplyForceAction
+ Added ApplyTorqueAction
+ Added optional argument "relativePoint" to RigidBodyComponent.prototype.applyForce
+ Added RigidBodyComponent.prototype.applyForceLocal
+ Added RigidBodyComponent.prototype.applyTorque
+ Added RigidBodyComponent.prototype.applyTorqueLocal
+ Added HalfFloat support
v0.15.25 --- 2015-12-10
### Fixes
* Fixed broken MoveAction when using non-oriented every-frame movement.
v0.15.24 --- 2015-12-09
### Fixes
* Fixed Matrix4.getRotation bug. Added unit test.
* Added missing break in OrbitNPanControlScript
* Fixed bugs in state machine removal of machines and states.
v0.15.23 --- 2015-12-08
### Fixes
* Added key "Tween Opacity" to TweenOpacityAction, making it backwards compatible.
v0.15.22 --- 2015-12-08
### Fixes
* Fixed some shader precision issues
### Additions
+ Added SetTimeScaleAction to statemachine
+ Added SetMaterialColorAction to statemachine
+ Added ToggleFullscreenAction to statemachine
+ Added TogglePostFxAction to statemachine
v0.15.21 --- 2015-11-30
### Fixes
* Fixed touch bug in PanCamScript, making touch work when not using it with the OrbitNPanControlScript.
* Smoothing tpf is now done on a world.smoothedTpf parameter instead
* Fixed EntityCombiner to only create new root node when needed.
### Additions
+ Added "touchMode" parameter for PanCamScript.
v0.15.20 --- 2015-11-26
### Fixes
* Added touch support for button script
* Scripts will now update correctly in chrome devtools
* Handle the case where sigma < 0 in the convolution shader
v0.15.19 --- 2015-11-23
### Fixes
* Use bounds check manually for lens flare script
* Fix bug in Dom3dSystem cleanup method
* Fix for texture repeat V in TextureHandler
v0.15.18 --- 2015-11-17
### Fixes
* Fixed too tight limit on the joint count
* Updated package.json
v0.15.17 --- 2015-11-14
### Fixes
* Fixed cleanup methods in lots of state machine actions to check if entity exists
* handle unsupported DDS textures, makes mobile browsers not crash
* Added missing packs from dom3d visual test
* Fixing issues with Rendertargets used before being rendered to
* Added test for simplepartitioner
* Force joint count to be int
v0.15.16 --- 2015-11-11
### Fixes
* Fixed a bug in resolving entities in loaders
v0.15.15 --- 2015-11-10
### Fixes
* Fixed a critical bug in ObjectUtils
v0.15.14 --- 2015-11-10
### Additions
+ Added Vector2.prototype.toArray
+ Added Vector4.prototype.toArray
### Fixes
* Undeprecated Vector2.prototype.setArray
* Undeprecated Vector3.prototype.setArray
* Undeprecated Vector4.prototype.setArray
v0.15.13 --- 2015-10-28
----------------------
### Additions
+ Added dom3d (html3d) functionality, for mixing dom and WebGL
### Fixes
* Fixed bug in Ray.js intersection code
* Fixed snapping
* Fixed bug with reseting clearcolor in SetClearColorAction
* Lots of fixes for math backwards compatibility
v0.15.11 --- 2015-10-16
----------------------
### Additions
+ GridRenderSystem now supports infinite grid with fading and adaptive resolution
v0.15.10 --- 2015-10-15
----------------------
### Additions
+ Matrix2.prototype.equals
+ Matrix2.prototype.mul2
+ Matrix2.prototype.scale
+ Matrix2.prototype.set
+ Matrix3.prototype.copyMatrix4
+ Matrix3.prototype.equals
+ Matrix3.prototype.mul2
+ Matrix3.prototype.scale
+ Matrix3.prototype.set
+ Matrix4.prototype.equals
+ Matrix4.prototype.mul2
+ Matrix4.prototype.scale
+ Matrix4.prototype.set
+ Vector2.fromAny
+ Vector2.fromArray
+ Vector2.prototype.applyPost
+ Vector2.prototype.applyPre
+ Vector2.prototype.distance
+ Vector2.prototype.distanceSquared
+ Vector2.prototype.divDirect
+ Vector2.prototype.dotDirect
+ Vector2.prototype.equals
+ Vector2.prototype.equalsDirect
+ Vector2.prototype.getComponent
+ Vector2.prototype.length
+ Vector2.prototype.lengthSquared
+ Vector2.prototype.lerp
+ Vector2.prototype.negate
+ Vector2.prototype.normalize
+ Vector2.prototype.set
+ Vector2.prototype.setComponent
+ Vector2.prototype.unsafeNormalize
+ Vector3.fromAny
+ Vector3.fromArray
+ Vector3.prototype.applyPost
+ Vector3.prototype.applyPostPoint
+ Vector3.prototype.applyPostVector
+ Vector3.prototype.applyPre
+ Vector3.prototype.crossDirect
+ Vector3.prototype.divDirect
+ Vector3.prototype.dotDirect
+ Vector3.prototype.equals
+ Vector3.prototype.equalsDirect
+ Vector3.prototype.getComponent
+ Vector3.prototype.negate
+ Vector3.prototype.set
+ Vector3.prototype.setComponent
+ Vector3.prototype.toArray
+ Vector3.prototype.unsafeNormalize
+ Vector4.fromAny
+ Vector4.fromArray
+ Vector4.prototype.applyPost
+ Vector4.prototype.applyPre
+ Vector4.prototype.distance
+ Vector4.prototype.distanceSquared
+ Vector4.prototype.divDirect
+ Vector4.prototype.dotDirect
+ Vector4.prototype.equals
+ Vector4.prototype.equalsDirect
+ Vector4.prototype.getComponent
+ Vector4.prototype.length
+ Vector4.prototype.lengthSquared
+ Vector4.prototype.negate
+ Vector4.prototype.normalize
+ Vector4.prototype.reflect
+ Vector4.prototype.set
+ Vector4.prototype.setComponent
+ Vector4.prototype.unsafeNormalize
### Deprecated
The following classes were renamed. You can still use the old classes but when you do, you’ll get a warning in the console.
- Matrix2x2 - use Matrix2 instead
- Matrix3x3 - use Matrix3 instead
- Matrix4x4 - use Matrix4 instead
The following methods in the math classes were deprecated. Most of the methods were shimmed, so you can use them as before - but you’ll get warnings. Don’t worry, there are alternatives, and the warnings should point you in the right direction.
- Matrix.add
- Matrix.combine
- Matrix.copy
- Matrix.div
- Matrix.equals
- Matrix.mul
- Matrix.prototype.add
- Matrix.prototype.clone
- Matrix.prototype.combine
- Matrix.prototype.copy
- Matrix.prototype.div
- Matrix.prototype.equals
- Matrix.prototype.isNormal
- Matrix.prototype.isOrthogonal
- Matrix.prototype.isOrthonormal
- Matrix.prototype.mul
- Matrix.prototype.set
- Matrix.prototype.sub
- Matrix.prototype.toString
- Matrix.prototype.transpose
- Matrix.sub
- Matrix.transpose
- Matrix2.add
- Matrix2.combine
- Matrix2.div
- Matrix2.mul
- Matrix2.prototype.combine
- Matrix2.prototype.div
- Matrix2.sub
- Matrix2.transpose
- Matrix3.add
- Matrix3.combine
- Matrix3.div
- Matrix3.mul
- Matrix3.prototype.applyPost
- Matrix3.prototype.applyPre
- Matrix3.prototype.combine
- Matrix3.prototype.div
- Matrix3.sub
- Matrix3.transpose
- Matrix4.add
- Matrix4.combine
- Matrix4.div
- Matrix4.mul
- Matrix4.prototype.applyPost
- Matrix4.prototype.applyPostPoint
- Matrix4.prototype.applyPostVector
- Matrix4.prototype.applyPre
- Matrix4.prototype.combine
- Matrix4.prototype.div
- Matrix4.sub
- Matrix4.transpose
- Quaternion.add
- Quaternion.ALLOWED_DEVIANCE
- Quaternion.div
- Quaternion.mul
- Quaternion.prototype.add
- Quaternion.prototype.div
- Quaternion.prototype.magnitude
- Quaternion.prototype.magnitudeSquared
- Quaternion.prototype.normalize - > Vector4 normalize
- Quaternion.prototype.scalarAdd
- Quaternion.prototype.scalarDiv
- Quaternion.prototype.scalarMul
- Quaternion.prototype.scalarSub
- Quaternion.prototype.setArray
- Quaternion.prototype.setVector
- Quaternion.prototype.sub
- Quaternion.scalarAdd
- Quaternion.scalarDiv
- Quaternion.scalarMul
- Quaternion.scalarSub
- Quaternion.sub
- Vector.add
- Vector.apply
- Vector.copy
- Vector.distance
- Vector.distanceSquared
- Vector.div
- Vector.dot
- Vector.equals
- Vector.mul
- Vector.prototype.add
- Vector.prototype.apply
- Vector.prototype.clone
- Vector.prototype.copy
- Vector.prototype.distance
- Vector.prototype.distanceSquared
- Vector.prototype.div
- Vector.prototype.dot
- Vector.prototype.equals
- Vector.prototype.invert
- Vector.prototype.length
- Vector.prototype.lengthSquared
- Vector.prototype.mul
- Vector.prototype.normalize
- Vector.prototype.scale
- Vector.prototype.set
- Vector.prototype.sub
- Vector.prototype.toString
- Vector.sub
- Vector2.add
- Vector2.div
- Vector2.dot
- Vector2.mul
- Vector2.prototype.addVector
- Vector2.prototype.dotVector
- Vector2.prototype.mulVector
- Vector2.prototype.setArray
- Vector2.prototype.subVector
- Vector2.sub
- Vector3.add
- Vector3.addv
- Vector3.cross
- Vector3.distance
- Vector3.distanceSquared
- Vector3.div
- Vector3.dot
- Vector3.mul
- Vector3.prototype.addVector
- Vector3.prototype.dotVector
- Vector3.prototype.invert
- Vector3.prototype.mulVector
- Vector3.prototype.setArray
- Vector3.prototype.subVector
- Vector3.sub
- Vector4.add
- Vector4.div
- Vector4.dot
- Vector4.mul
- Vector4.prototype.addVector
- Vector4.prototype.dotVector
- Vector4.prototype.mulVector
- Vector4.prototype.setArray
- Vector4.prototype.setVector
- Vector4.prototype.subVector
- Vector4.sub
Also, the .data property was removed from all vector classes. Use the .x, .y, .z, .w properties instead. But we shimmed it, so you should be able to use it as before - with console warnings. (Hopefully you didn't use this private property anyway).
### Removed
- Vector4.prototype.setd
- Vector4.prototype.setv
- Vector4.prototype.seta
- Vector3.prototype.setd
- Vector3.prototype.setv
- Vector3.prototype.sub_d
- Vector3.prototype.seta
- Vector3.prototype.subv
- Vector3.prototype.muld
- Vector3.prototype.mulv
- Vector3.prototype.add_d
- Vector3.prototype.addv
- Vector3.dotv
- Vector2.prototype.setd
- Vector2.prototype.setv
- Vector2.prototype.seta
- Quaternion.prototype.seta
- Quaternion.prototype.setd
- Quaternion.prototype.setv
v0.15.9 --- 2015-10-01
----------------------
### Fixes
* fixes to default azimuth value of OrbitCamControlScript
v0.15.8 --- 2015-09-29
----------------------
### Fixes
* fixed Renderer.prototype.preloadTextures
v0.15.7 --- 2015-09-23
----------------------
### Fixes
* added support for UMD modules in published scenes from Goo Create.
v0.15.6 --- 2015-09-18
----------------------
### Fixes
* added support for iOS9
v0.15.5 --- 2015-09-02
----------------------
### Additions
+ the third parameter passed to scripts (the "restricted" goo namespace) is now the same as the global goo namespace
+ Sound.prototype.stop takes an optional parameter that delays the stop
### Fixes
* external dependencies for scripts loaded via the *DynamicLoader* are executed in order
* duplicate shaders cached under different keys in certain cases
* script cleanup functions not executing when parameter definitions are missing
v0.15.4 --- 2015-08-13
----------------------
### Additions
+ system bus listeners receive the channel that the mssage was sent as well as a reference to the bus
+ the documentation renderer mentions methods without associated documentation
+ switched to using [Closure-style](https://developers.google.com/closure/compiler/docs/js-for-compiler#types) type expressions
v0.15.3 --- 2015-08-06
----------------------
### Fixes
* materials deeply clone uniforms when `shareUniforms` is `false`
* unresolved *entity* or *texture* script parameters are set to `null` instead of an empty object
v0.15.2 --- 2015-07-28
----------------------
### Additions
+ sounds can be shared between entities
+ [Sharing sounds visual test](http://code.gooengine.com/0.15.2/visual-test/goo/addons/Sound/Sound-shared-vtest.html)
v0.15.1 --- 2015-07-08
----------------------
### Fixes
* renamed *goo.Tween* to *goo.TWEEN*
* TWEEN is installed on window as well as on the goo namespace
* mentioned old *...Util* classes on the goo script namespace
v0.15.0 --- 2015-07-07
----------------------
### Additions
+ readded the *requestAnimationFrame* shim
### Deprecated
- *...Util* classes in favour of *...Utils* classes; *ObjectUtil*, *PromiseUtil*, *StringUtil*, *ArrayUtil*, *FullScreenUtil*
- `RendererUtils.isPowerOfTwo` in favour of `MathUtils.isPowerOfTwo`
- `RendererUtils.nearestPowerOfTwo` in favour of `MathUtils.nearestPowerOfTwo`
- `MathUtils.nearestHigherPowerOfTwo` in favour of `MathUtils.nearestPowerOfTwo`
### Removed
- *CSSTransformComponent* has been renamed to *CssTransformComponent*; `entity.cSSTransformComponent` is now `entity.cssTransformComponent`
- *DoGPass* is now *DogPass*
- *DOFPass* is now *DofPass*
- *SSAOPass* is now *SsaoUtils*
- *FSMUtil* is now *FsmUtils*
- *BinaryLERPSource* is now *BinaryLerpSource*
- *LayerLERPBlender* is now *LayerLerpBlender*
- *renderer/Util* in favour of *renderer/RendererUtil*
v0.14.4 --- 2015-06-25
----------------------
### Fixes
* the *SoundSystem* creates an *AudioContext* only if needed (re-fix)
### Deprecated
- `PromiseUtil.defer`; please use `PromiseUtil.delay` instead
v0.14.3 --- 2015-06-24
----------------------
### Additions
+ [ParticleInfluence visual test](http://code.gooengine.com/0.14.3/visual-test/goo/particles/ParticleInfluence-vtest
.html)
+ [SkeletonAnimation visual test](http://code.gooengine.com/0.14
.3/visual-test/goo/animationpack/SkeletonAnimation-vtest.html)
### Changes
* sole's tween.js has been integrated into the engine and is accessible under the goo namespace (*goo.Tween*)
### Fixes
* shader precision settings not being preserved after context re-initialization
* Ludei-related fix
v0.14.2 --- 2015-05-28
----------------------
### Additions
+ the PolyLine.prototype.pipe is not confined to the XY plane anymore; also added optional scale and twist modifier - [Pipe3D visual test](http://code.gooengine.com/0.14.2/visual-test/goo/geometrypack/Surface/Pipe-vtest.html)
+ exposed linear and angular rigid body constraints
+ raycast results now hold the distance
### Fixes
* physics related fixes regarding triggers
* ShaderLibExtra is exposed on the goo namespace passed to scripts
v0.14.1 --- 2015-05-12
----------------------
### Fixes
+ yet more physics-related fixes
v0.14.0 --- 2015-04-27
----------------------
### Fixes
+ numerous physics-related fixes regarding contacts and especially
+ all *Transform* methods which did not return anything now return the transform
### Breaking changes
+ TextureCreator and SoundCreator return promises instead of using callbacks
v0.13.6 --- 2015-03-31
----------------------
### Fixes
+ another batch of physics-related fixes
### Removed
- the `goo.useOwnRequire` flag as well as `goo.define` and `goo.require`
v0.13.5 --- 2015-03-25
----------------------
### Additions
+ debug render system for collider components
### Fixes
* various physics-related fixes
v0.13.4 --- 2015-03-11
----------------------
### Additions
+ experimental new [EventTarget](http://code.gooengine.com/0.13.4/docs/index.html?c=EventTarget)
### Fixes
* `World.prototype.setSystem` does not allow for the same system to be added twice to the world
* the *SoundSystem* creates an *AudioContext* only if needed
### Deprecated
- *cannonpack* has been deprecated in favour of the new *physicspack*
v0.13.3 --- 2015-03-04
----------------------
### Additions
+ [Spline](http://code.gooengine.com/0.13.4/visual-test/goo/math/Spline/Spline-vtest.html) to represent cubic splines
+ [SplineWalker](http://code.gooengine.com/0.13.4/visual-test/goo/math/SplineWalker/SplineWalker-vtest.html) to interpolate across a spline
### Fixes
* various physics-related fixes
v0.13.2 --- 2015-02-17
----------------------
### Fixes
* rare bug when trying to pre-load materials without textures in certain conditions
v0.13.1 --- 2015-02-12
----------------------
### Fixes
+ handling of non-Error exceptions thrown by scripts handled by the ScriptHandler
+ cloning mesh data with uninitialised indexLengths
v0.13.0 --- 2015-02-11
----------------------
### Additions
+ the engine can be forced to use its own internal require, even if a global one is present; this can be done by running `window.goo = { useOwnRequire: true }` before *goo.js* executes
+ a new visual test, [CubeMap](http://code.gooengine.com/0.13.0/visual-test/goo/renderer/texture/CubeMaps/Cubemap-vtest.html)
### Fixes
* *Ray* copies the data it receives on creation
* lights copy the color data they receive on creation
### Changes
* the AudioContext is created now only on demand, via the `.getContext()` function
* goo.js no longer installs `require` and `define` in the global scope if they are not present
### Deprecated
- *goo/renderer/Util* has been renamed to *goo/renderer/RendererUtils*
- `RendererUtils.clone` (formerly `Util.clone`); please use `ObjectUtil.deepClone` instead
v0.12.9 --- 2015-02-03
----------------------
### Additions
+ `.clone` methods for *Ray*, *Plane*, *Transform*, *BoundingBox*, *BoundingSphere*, *PointLight*, *DirectionalLight*, *SpotLight*, *LightComponent*, *Camera*, *CameraComponent*, *BufferData*, *MeshData*, *MeshDataComponent*, *Texture*, *Material*, *MeshRendererComponent* and all Primitive shapes - *Box*, *Cone*, *Cylinder*, *Disk*, *Grid*, *Quad*, *SimpleBox*, *TextureGrid*, *Torus*
+ `Quaternion.prototype.conjugate` and `Quaternion.prototype.invert`
### Fixes
+ `world.by.component()` is not case sensitive anymore
+ an event listener on the *SystemBus* can safely remove other event listeners on the same channel
+ `Quaternion.prototype.clone` returns an instance of *Quaternion*
+ triangle winding of *SimpleBox*
v0.12.8 --- 2015-01-21
----------------------
### Additions
+ the *uber shader* can switch between using the red channel for transparency or the alpha channel by setting the `useBWTransparency` uniform
v0.12.7 --- 2014-12-16
----------------------
### Additions
+ a new visual-test [AmbientTest](http://code.gooengine.com/0.12.7/visual-test/goo/renderer/UberShader/AmbientTest-vtest.html)
### Fixes
* uniform updating bug
* ambient-light bug
* `MeshData.prototype.destroy` when *indexData* or *vertexData* are un-initialised
v0.12.6 --- 2014-12-12
----------------------
### Fixes
* normal matrix not being updated properly
* derived 'classes' have their `prototype.constructor` pointing to the derived constructors
v0.12.5 --- 2014-12-11
----------------------
### Additions
+ components can now inject methods on the *EntitySelection* prototype which makes `world.by.tag('cake').show()` possible; other available component-specific methods are: `setTranslation`, `setRotation`, `setScale`, `lookAt`, `move`, `addTranslation`, `addRotation`, `hide`, `setDiffuse` - and even more are planned
+ a new module, *goo/renderer/Capabilities* which holds information regarding available WebGL extensions
+ can update individual attribute data using `MeshData.prototype.setAttributeDataUpdated`
+ new visual test, [BufferSubData](http://code.gooengine.com/0.12.5/visual-test/goo/renderer/BufferSubData/BufferSubData-vtest.html)
+ support for meshes with more than 65536 indices
+ `.reflect` for *Vector2* and *Vector3* which reflects a vector intersecting another vector/plane
+ `.dotVector` for *Vector2/3/4*
### Fixes
* the engine adjusts for the lack of supported WebGL extensions
### Deprecated
- the static method `Vector3.dotv`; please use the instance method `Vector3.prototype.dotVector` instead
- the static method `Vector3.addv`; please use the instance method `Vector3.prototype.addVector` instead
- the static method `Vector3.subv`; please use the instance method `Vector3.prototype.subVector` instead
v0.12.4 --- 2014-12-01
----------------------
### Fixes
* local environment map now showing
* shader precompilation issues
v0.12.3 --- 2014-11-28
----------------------
### Fixes
* accounted for partial support of Map and Set in Safari and IE
v0.12.2 --- 2014-11-27
----------------------
### Fixes
* could not load entities with tags using the DynamicLoader
v0.12.1 --- 2014-11-27
----------------------
### Additions