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MultiplayerCore Version and Download Source
MultiplayerCore v1.1.2 from GitHub releases (the version built from source crashes with infinite NullReferenceException errors, so I haven't been able to narrow down any issues myself)
Your Platform
Steam on PC, version 1.28.0 (using a self-compiled build of SongCore commit 7a7bb3e)
Describe the bug
When attempting to play a song on official Beat Saber servers with MultiplayerCore installed, the game stalls after the 5 second countdown when starting a song. Uninstalling MultiplayerCore works as intended.
To Reproduce
Launch the game and go on multiplayer
Click on any song
Start the song
See error in the logs, the game will keep you stalled in the purple environment (still able to exit the UI, so not a softlock or a crash)
Expected behavior
The song should be playing normally.
Additional context
I haven't been able to properly test this extensively with more than just a single player in the lobby. Patching out the CustomSongColorsPatch manually in dnSpy was able to resolve the issue as well.
The text was updated successfully, but these errors were encountered:
However, I don't think this patch is needed at all in MultiplayerCore anymore. SongCore now handles custom song colors in multiplayer itself: Kylemc1413/SongCore#48
I've verified the SongCore patch works, so I'll submit a PR for MultiplayerCore to remove it here.
MultiplayerCore Version and Download Source
MultiplayerCore v1.1.2 from GitHub releases (the version built from source crashes with infinite NullReferenceException errors, so I haven't been able to narrow down any issues myself)
Your Platform
Steam on PC, version 1.28.0 (using a self-compiled build of SongCore commit 7a7bb3e)
Describe the bug
When attempting to play a song on official Beat Saber servers with MultiplayerCore installed, the game stalls after the 5 second countdown when starting a song. Uninstalling MultiplayerCore works as intended.
To Reproduce
Expected behavior
The song should be playing normally.
Log
Additional context
I haven't been able to properly test this extensively with more than just a single player in the lobby. Patching out the CustomSongColorsPatch manually in dnSpy was able to resolve the issue as well.
The text was updated successfully, but these errors were encountered: