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QuickSyncDecoder.h
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/*
* Copyright (c) 2013, INTEL CORPORATION
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* Neither the name of INTEL CORPORATION nor the names of its contributors may
* be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "hw_device.h"
#include "d3d_allocator.h"
#include "d3d11_allocator.h"
#include "sysmem_allocator.h"
typedef std::deque<mfxFrameSurface1*> TSurfaceQueue;
class CQuickSyncDecoder
{
public:
CQuickSyncDecoder(const CQsConfig& cfg, mfxStatus& sts);
~CQuickSyncDecoder();
mfxStatus Init(mfxVideoParam* pVideoParams, mfxU32 nPitch)
{
return InternalReset(pVideoParams, nPitch, false);
}
mfxStatus Reset(mfxVideoParam* pVideoParams, mfxU32 nPitch)
{
return InternalReset(pVideoParams, nPitch, true);
}
mfxStatus Decode(mfxBitstream* pBS, mfxFrameSurface1*& pOutSurface);
mfxStatus GetVideoParams(mfxVideoParam* pVideoParams);
IDirect3DDeviceManager9* GetD3DDeviceManager();
bool SetD3DDeviceManager(IDirect3DDeviceManager9* pDeviceManager);
mfxStatus CreateAllocator();
mfxStatus InitFrameAllocator(mfxVideoParam* pVideoParams, mfxU32 nPitch);
mfxStatus FreeFrameAllocator();
MFXFrameAllocator* GetFrameAllocator() { return m_pFrameAllocator; }
inline mfxIMPL QueryIMPL()
{
return m_mfxImpl;
}
mfxStatus DecodeHeader(mfxBitstream* bs, mfxVideoParam* par);
mfxStatus CheckHwAcceleration(mfxVideoParam* pVideoParams);
void SetConfig(const CQsConfig& cfg) { m_Config = cfg; }
__forceinline TSurfaceQueue& GetOutputQueue()
{
CQsAutoLock lock(&m_csOutputQueueLock);
return m_OutputSurfaceQueue;
}
__forceinline bool OutputQueueEmpty()
{
CQsAutoLock lock(&m_csOutputQueueLock);
return m_OutputSurfaceQueue.empty();
}
__forceinline size_t OutputQueueSize()
{
CQsAutoLock lock(&m_csOutputQueueLock);
return m_OutputSurfaceQueue.size();
}
__forceinline void PushSurface(mfxFrameSurface1* pSurface)
{
CQsAutoLock lock(&m_csOutputQueueLock);
m_OutputSurfaceQueue.push_back(pSurface);
}
__forceinline mfxFrameSurface1* PopSurface()
{
CQsAutoLock lock(&m_csOutputQueueLock);
if (m_OutputSurfaceQueue.empty())
return NULL;
mfxFrameSurface1* pSurface = m_OutputSurfaceQueue.front();
m_OutputSurfaceQueue.pop_front();
return pSurface;
}
__forceinline void LockSurface(mfxFrameSurface1* pSurface)
{
ASSERT(pSurface != NULL);
if (NULL == pSurface) return;
size_t i = pSurface - m_pFrameSurfaces;
ASSERT(i < m_nRequiredFramesNum);
if (i < m_nRequiredFramesNum)
{
InterlockedIncrement(&m_LockedSurfaces[i]);
}
}
__forceinline void UnlockSurface(mfxFrameSurface1* pSurface)
{
ASSERT(pSurface != NULL);
if (NULL == pSurface) return;
size_t i = pSurface - m_pFrameSurfaces;
if (i < m_nRequiredFramesNum)
{
ASSERT(m_LockedSurfaces[i] > 0);
InterlockedDecrement(&m_LockedSurfaces[i]);
}
}
__forceinline bool IsSurfaceLocked(mfxFrameSurface1* pSurface)
{
ASSERT(pSurface != NULL);
if (NULL == pSurface) return true;
size_t i = pSurface - m_pFrameSurfaces;
ASSERT(i < m_nRequiredFramesNum);
return (i < m_nRequiredFramesNum) ? (m_LockedSurfaces[i] > 0 || pSurface->Data.Locked > 0) : true;
}
__forceinline bool IsD3DAlloc() const { return m_bUseD3DAlloc; }
__forceinline bool IsD3D11Alloc() const { return m_bUseD3D11Alloc; }
__forceinline bool IsHwAccelerated() const { return m_bHwAcceleration; }
mfxStatus LockFrame(mfxFrameSurface1* pSurface, mfxFrameData* pFrameData);
mfxStatus UnlockFrame(mfxFrameSurface1* pSurface, mfxFrameData* pFrameData);
void SetAuxFramesCount(size_t count);
mfxFrameSurface1* FindFreeSurface();
inline MFXVideoSession* GetSession()
{
return m_mfxVideoSession;
}
protected:
mfxStatus InternalReset(mfxVideoParam* pVideoParams, mfxU32 nPitch, bool bInited);
mfxStatus InitSession(mfxIMPL impl);
void CloseSession();
void CloseD3D();
// data members
// session
MFXVideoSession* m_mfxVideoSession;
mfxVersion m_ApiVersion;
mfxIMPL m_mfxImpl;
CQsConfig m_Config;
bool m_bHwAcceleration;
// Decoder
MFXVideoDECODE* m_pmfxDEC;
mfxVideoParam* m_pVideoParams;
// Allocator
MFXFrameAllocator* m_pFrameAllocator;
mfxFrameSurface1* m_pFrameSurfaces;
mfxFrameAllocResponse m_AllocResponse;
mfxU16 m_nRequiredFramesNum;
bool m_bUseD3DAlloc;
bool m_bUseD3D11Alloc;
mfxU16 m_nAuxFrameCount;
// D3D/DXVA interfaces
IDirect3DDeviceManager9* m_pRendererD3dDeviceManager;
CHWDevice* m_HwDevice;
TSurfaceQueue m_OutputSurfaceQueue;
volatile LONG m_LockedSurfaces[MSDK_MAX_SURFACES];
// Various locks
CQsLock m_csOutputQueueLock;
private:
DISALLOW_COPY_AND_ASSIGN(CQuickSyncDecoder);
};