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This is something which has been on my mind for a long time. phoenix should also support writing the files it parses so it can be used as a modern modding tool.
This requires merging the feature/flexible-buffers branch first and then implementing an archive_writer. After that is done, dump functions can be implemented for each file type.
Danger: especially for the VOb tree, it is critical that the correct object version numbers are saved!
The following has been done:
WriteArchive
VirtualObject and descendants
AxisAlignedBoundingBox
OrientedBoundingBox
CutsceneLibrary
DaedalusScript
Date
Font
Material
Mesh (partially done)
Model
ModelAnimation
ModelHierarchy
ModelMesh
ModelScript
MorphMesh
MultiResolutionMesh
SaveGame
SoftSkinMesh
Texture
Vfs
World
WayNet
BspTree
The text was updated successfully, but these errors were encountered:
This is something which has been on my mind for a long time. phoenix should also support writing the files it parses so it can be used as a modern modding tool.
This requires merging the feature/flexible-buffers branch first and then implementing an
archive_writer
. After that is done,dump
functions can be implemented for each file type.Danger: especially for the VOb tree, it is critical that the correct object version numbers are saved!
The following has been done:
WriteArchive
VirtualObject
and descendantsAxisAlignedBoundingBox
OrientedBoundingBox
CutsceneLibrary
DaedalusScript
Date
Font
Material
Mesh
(partially done)Model
ModelAnimation
ModelHierarchy
ModelMesh
ModelScript
MorphMesh
MultiResolutionMesh
SaveGame
SoftSkinMesh
Texture
Vfs
World
WayNet
BspTree
The text was updated successfully, but these errors were encountered: