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Integrate GPU textures into the Vello rendering pipeline #1861

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Tracked by #1845
TrueDoctor opened this issue Jul 24, 2024 · 0 comments · Fixed by #1897
Closed
Tracked by #1845

Integrate GPU textures into the Vello rendering pipeline #1861

TrueDoctor opened this issue Jul 24, 2024 · 0 comments · Fixed by #1897
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Feature New feature or request Performance Speed and efficiency improvements Rust Involves Rust programming for the backend
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TrueDoctor commented Jul 24, 2024

Allow the passing of wgpu::Texture Instances to vello directly. This should improve rendering performance as we won't have to write the image into GPU memory on every frame and can instead cache the ressource.
This should now be possible as linebender/vello#636 has been merged

@TrueDoctor TrueDoctor self-assigned this Jul 24, 2024
@Keavon Keavon changed the title Integrate Gpu textures into the vello rendering pipeline Integrate GPU textures into the vello rendering pipeline Jul 25, 2024
@Keavon Keavon changed the title Integrate GPU textures into the vello rendering pipeline Integrate GPU textures into the Vello rendering pipeline Jul 25, 2024
@Keavon Keavon added Feature New feature or request Rust Involves Rust programming for the backend Performance Speed and efficiency improvements Graphene Involves the node graph system/engine used by Graphite labels Jul 25, 2024
@TrueDoctor TrueDoctor removed the Graphene Involves the node graph system/engine used by Graphite label Jul 29, 2024
@Keavon Keavon added this to the Sprint 40 milestone Sep 1, 2024
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Feature New feature or request Performance Speed and efficiency improvements Rust Involves Rust programming for the backend
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