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Machines/Blocks going invisible #853
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Yes, I am investigating the same problem with all of the GTCE chests in the Infitech 3 modpack. I have not made any other GTCE machines yet. I am currently removing other mods one-by-one to see if there is a bad interaction between GTCE and some other mod, but so far I have not found a solution. One thing I notice is that whenever I place a GTCE chest, there is a momentary lighting update on the affected block. It quickly flickers dark and then returns to normal. Neither vanilla chests nor any of the Iron Chests cause this flicker. Not sure if this is related to the invisibility. Also, sometimes after restarting the server while looking at the invisible chest, when I log back in the chest is visible. I can open it and close it and it remains visible. I can place blocks between me and it so I cannot see it, then when I break the blocks I can still see it. It is only when I look away and then look back that it disappears. Back in March, @sinopike mentioned that chests were going invisible, but I have not seen anyone else mention it yet. See: #621 I have also tested two newer versions of GTCE and the problem still exists. Modpack: Infitech 3 |
Known issue; not fixable without reproduction steps |
I got this too, and when I try to remove an invisible block I get a crash with the following stacktrace:
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Hello: I found a way to reproduce this: if you moving gregtech chests with items like trolley, they will disappear. breaking them with a pickaxe seems fine. I am playing FTB interaction. |
TiC issue. It doesn't bother with resetting BufferBuilder's translation after setting it. |
Something similar happens with the portal gun, also some kind of translation. |
because it's not my job to restore rendering pipeline state fucked up by other mods. |
I have also reproduced this, same as the OP. Having some latency to the server helps repro. I think the issue is related to a desync between client and server. After a block breaks on the client, sometimes a "tile.unnamed.name" block will briefly appear in its place until the client and server sync. If you break this unnamed block, then all of the GregTech machines will start having rendering issues. They are invisible in world and also transparent in the inventory, but all non-GregTech machines still render fine. I have the best luck reproducing using LV energy hatches in a row, and just try to mine them back to back with a relatively fast pick (diamond or better). It might be even easier to reproduce if it is possible to place a "tile.unnamed.name" in the world and then try to break it. Edit: In my testing, I don't see any messages in the log when the issue reproduces. |
I used the Modpack Infitech 3 (with 128x Sphax Texturepack and Sphax Infitech 3 Texturepatch) and Optifine. When setting the Anisotropic Filtering or Antialiasing on, the GregtechCE Machines becomes invisible. |
Same. No TiC/portal gun/Anisotropic Filtering/Antialiasing. Vanilla texture with Optfine and Shaders. GTCE machines still go invisible. When become invisible, the log states "CCL has caught an exception whilst rendering a block" Really, stop blaming other mods and start looking into the issue. It does impact the gameplay, a lot I would say. |
It's hard not to suspect Optifine of foul play here, and it's closed source. I wouldn't want to have to wade through the deobfuscated classes to try and figure out what interaction is to blame. |
Surface rocks could cause CCL rendering error with any shaderpacks, making tile entities invisible or pure black. I disabled the generation of it and it's all fine to play gtce with shaderpacks |
RIP, still happens without Optifine. :( |
I had the same issue while playing Omnifactory TPA from Technic. My LV CEF turned into a tile.unnamed.name, I broke it, and ever since, all Gregtech machines and some Gregtech items will alternate being visible and invisible, changing when I break one, |
Trying restarting the modpack. |
Hey! We're having an issue where any machine or block from GregTech will go invisible randomly. This is not easily replicatable and I'm wondering if anybody else has experienced this. Thanks!
Modpack: Omnifactory
Mod Version: 1.12.2-1.8.1.399
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