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I have checked for existing issues, and have found none.
Tested latest version
I have checked that this occurs on the latest version.
GregTech CEu Version
1.5.4
Minecraft Version
1.20.1
Recipe Viewer Installed
EMI
Environment
Singleplayer
Cross-Mod Interaction
No
Other Installed Mods
Monifactory 0.10.4
Expected Behavior
When opening the side configuration menu of any hatch, or computer of a running fusion reactor, the blocks adjacent it are shown in the in-world preview
Actual Behavior
When opening the side configuration menu of output hatches to the left and right of the fusion computer, or computer of a fusion reactor while it is running, the fusion shader is shown in full in the preview, as well as all adjacent blocks.
This occurs with all 3 tiers of fusion reactor.
Steps to Reproduce
Have a fusion reactor run a recipe (I did plutonium and lutetium), and open the gui of a hatch next to the fusion computer, or the fusion computer, and the shader for the fusion ring shows as is it in-world. It looks very strange.
Additional Information
Only the shader of the reactor whose hatch/ computer you check shows up. Not the shader of a wallshared reactor which is also running.
The text was updated successfully, but these errors were encountered:
Checked for existing issues
Tested latest version
GregTech CEu Version
1.5.4
Minecraft Version
1.20.1
Recipe Viewer Installed
EMI
Environment
Singleplayer
Cross-Mod Interaction
No
Other Installed Mods
Monifactory 0.10.4
Expected Behavior
When opening the side configuration menu of any hatch, or computer of a running fusion reactor, the blocks adjacent it are shown in the in-world preview
Actual Behavior
When opening the side configuration menu of output hatches to the left and right of the fusion computer, or computer of a fusion reactor while it is running, the fusion shader is shown in full in the preview, as well as all adjacent blocks.
This occurs with all 3 tiers of fusion reactor.
Steps to Reproduce
Have a fusion reactor run a recipe (I did plutonium and lutetium), and open the gui of a hatch next to the fusion computer, or the fusion computer, and the shader for the fusion ring shows as is it in-world. It looks very strange.
Additional Information
Only the shader of the reactor whose hatch/ computer you check shows up. Not the shader of a wallshared reactor which is also running.
The text was updated successfully, but these errors were encountered: