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ScreenAreas.cpp
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ScreenAreas.cpp
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/*
* File: screenAreas.cpp
* Author: greg
*
* Created on May 28, 2012, 3:16 PM
*/
#include "ScreenAreas.h"
/** Default constructor
*
* The are no parameters for the default constructor. The whole matrix (10 columns and 7 rows) will be set to 0
*/
ScreenAreas::ScreenAreas()
{
clearMatrix();
}
/** Copy constructor
*
* @param orig The original object
*
* @return An exact copy of the original object
*/
ScreenAreas::ScreenAreas(const ScreenAreas& orig)
{
for (int i = 0; i < N_ROW; i++)
{
R[i] = orig.R[i];
}
}
ScreenAreas::~ScreenAreas()
{
}
/** Clear matrix
*
* This function clears the whole matrix (10 columns and 7 rows).
*/
void ScreenAreas::clearMatrix()
{
for (int i = 0; i < N_ROW; i++)
{
R[i] = 0;
}
}
/** Set an area of the matrix as palm is present
*
* @param Column The column of the matrix to be set high
* @param Row The row of the matrix be be set high
*
* @return True if set was successful, otherwise false
*
* This function sets the Column/Row combination.
* A false will be return if and only if the Column/Row combination does not exist
*/
bool ScreenAreas::set(int Column, int Row)
{
if ((Column < 0) || (Column >= N_COLUMN) || (Row < 0) || (Row >= N_ROW))
{
return false;
}
R[Row] = R[Row] | (1 << Column);
return true;
}
/** Reset an area of the matrix as palm is no longer present
*
* @param Column The column of the matrix to be set low
* @param Row The row of the matrix be be set low
* @return True if reset was successful, otherwise false
*
* A false will be return if and only if the Column/Row combination does not exist
*/
bool ScreenAreas::reset(int Column, int Row)
{
if ((Column < 0) || (Column >= N_COLUMN) || (Row < 0) || (Row >= N_ROW))
{
return false;
}
R[Row] = R[Row]&~(1 << Column);
return true;
}
/** Determine if a given area of a matrix is set
*
* @param Column The column of the matrix to verify
* @param Row The row of the matrix to verify
*
* @return True if the Column/Row combination is set, otherwise false
*
* A false will be return in the case where the Column/Row combination does not exist
*/
bool ScreenAreas::isSet(int Column, int Row)
{
if ((Column < 0) || (Column >= N_COLUMN) || (Row < 0) || (Row >= N_ROW))
{
return false;
}
return R[Row] & (1 << Column);
}
/** Determines if there is at least one bit set on the whole matrix
*
* @return True if there is at least 1 bit set on the whole matrix
*
* A false will be return if and only if all Column/Row combination are reset; the whole matrix needs to be 0
*/
bool ScreenAreas::isSet()
{
for (int i = 0; i < N_ROW; i++)
{
if (R[i] > 0)
{
return true;
}
}
return false;
}
/** Set area function
*
* @param Column Column number (between 0 and 9, inclusive)
* @param Row Row number (between 0 and 6, inclusive)
*
* @return True if the operation succeeded and false it is failed
*
* This function sets to high an area around the given column and row with a radius of 1.
*
* A false will be return if and only if the the Column/Row input combination does not exist
*/
bool ScreenAreas::setArea(int Column, int Row)
{
if ((Column < 0) || (Column >= N_COLUMN) || (Row < 0) || (Row >= N_ROW))
{
return false;
}
/* Ideal condition.
* takes care of all 0
*
* ----------
* -00000000-
* -00000000-
* -00000000-
* -00000000-
* -00000000-
* ----------
*
*/
if ((Column > 0) && (Column < N_COLUMN - 1) && (Row > 0) && (Row < N_ROW - 1))
{
R[Row - 1] = R[Row - 1] | (7 << (Column - 1));
R[Row] = R[Row] | (7 << (Column - 1));
R[Row + 1] = R[Row + 1] | (7 << (Column - 1));
return true;
}
/* Takes care of all 0
*
* ----------
* 0---------
* 0---------
* 0---------
* 0---------
* 0---------
* ----------
*
*/
else if (Column == 0 && Row != 0 && Row != (N_ROW - 1))
{
R[Row - 1] = R[Row - 1] | (3 << Column);
R[Row] = R[Row] | (3 << Column);
R[Row + 1] = R[Row + 1] | (3 << Column);
return true;
}
/* Takes care of all 0
*
* ----------
* ---------0
* ---------0
* ---------0
* ---------0
* ---------0
* ----------
*
*/
else if (Column == (N_COLUMN - 1) && Row != 0 && Row != (N_ROW - 1))
{
R[Row - 1] = R[Row - 1] | (3 << (Column - 1));
R[Row] = R[Row] | (3 << (Column - 1));
R[Row + 1] = R[Row + 1] | (3 << (Column - 1));
return true;
}
/* Takes care of all 0
*
* -00000000-
* ----------
* ----------
* ----------
* ----------
* ----------
* ----------
*
*/
else if (Row == 0 && Column != 0 && Column != (N_COLUMN - 1))
{
R[Row] = R[Row] | (3 << Column);
R[Row + 1] = R[Row + 1] | (3 << Column);
return true;
}
/* Takes care of all 0
*
* ----------
* ----------
* ----------
* ----------
* ----------
* ----------
* -00000000-
*/
else if (Row == (N_ROW - 1) && Column != 0 && Column != (N_COLUMN - 1))
{
R[Row - 1] = R[Row - 1] | (7 << (Column - 1));
R[Row] = R[Row] | (7 << (Column - 1));
return true;
}
/* Takes care of the 0
*
* 0---------
* ----------
* ----------
* ----------
* ----------
* ----------
* ----------
*/
else if (Column == 0 && Row == 0)
{
R[Row] = R[Row] | (3 << Column);
R[Row + 1] = R[Row + 1] | (3 << Column);
return true;
}
/* Takes care of the 0
*
* ---------0
* ----------
* ----------
* ----------
* ----------
* ----------
* ----------
*/
else if (Column == (N_COLUMN - 1) && Row == 0)
{
R[Row] = R[Row] | (3 << (Column - 1));
R[Row + 1] = R[Row + 1] | (3 << (Column - 1));
return true;
}
/* Takes care of the 0
*
* ----------
* ----------
* ----------
* ----------
* ----------
* ----------
* 0---------
*/
else if (Column == 0 && Row == (N_ROW - 1))
{
R[Row - 1] = R[Row - 1] | (3 << Column);
R[Row] = R[Row] | (3 << Column);
return true;
}
/* Takes care of the 0
*
* ----------
* ----------
* ----------
* ----------
* ----------
* ----------
* ---------0
*/
else if (Column == (N_COLUMN - 1) && Row == (N_ROW - 1))
{
R[Row - 1] = R[Row - 1] | (3 << (Column - 1));
R[Row] = R[Row] | (3 << (Column - 1));
return true;
}
return false;
}
/** Reset area function
*
* @param Column Column number (between 0 and 9, inclusive)
* @param Row Row number (between 0 and 6, inclusive)
*
* @return True if the operation succeeded and false it is failed
*
* This function resets to low an area around the given column and row with a radius of 1
*
* A false will be return if and only if the Column/Row input combination does not exist
*/
bool ScreenAreas::resetArea(int Column, int Row)
{
if ((Column < 0) || (Column >= N_COLUMN) || (Row < 0) || (Row >= N_ROW))
{
return false;
}
/* Ideal condition.
* takes care of all 0
*
* ----------
* -00000000-
* -00000000-
* -00000000-
* -00000000-
* -00000000-
* ----------
*
*/
if ((Column > 0) && (Column < N_COLUMN - 1) && (Row > 0) && (Row < N_ROW - 1))
{
R[Row - 1] = R[Row - 1] &~(7 << (Column - 1));
R[Row] = R[Row] &~(7 << (Column - 1));
R[Row + 1] = R[Row + 1] &~(7 << (Column - 1));
return true;
}
/* Takes care of all 0
*
* ----------
* 0---------
* 0---------
* 0---------
* 0---------
* 0---------
* ----------
*
*/
else if (Column == 0 && Row != 0 && Row != (N_ROW - 1))
{
R[Row - 1] = R[Row - 1] &~(3 << Column);
R[Row] = R[Row] &~(3 << Column);
R[Row + 1] = R[Row + 1] &~(3 << Column);
return true;
}
/* Takes care of all 0
*
* ----------
* ---------0
* ---------0
* ---------0
* ---------0
* ---------0
* ----------
*
*/
else if (Column == (N_COLUMN - 1) && Row != 0 && Row != (N_ROW - 1))
{
R[Row - 1] = R[Row - 1] &~(3 << (Column - 1));
R[Row] = R[Row] &~(3 << (Column - 1));
R[Row + 1] = R[Row + 1] &~(3 << (Column - 1));
return true;
}
/* Takes care of all 0
*
* -00000000-
* ----------
* ----------
* ----------
* ----------
* ----------
* ----------
*
*/
else if (Row == 0 && Column != 0 && Column != (N_COLUMN - 1))
{
R[Row] = R[Row] &~(3 << Column);
R[Row + 1] = R[Row + 1] &~(3 << Column);
return true;
}
/* Takes care of all 0
*
* ----------
* ----------
* ----------
* ----------
* ----------
* ----------
* -00000000-
*/
else if (Row == (N_ROW - 1) && Column != 0 && Column != (N_COLUMN - 1))
{
R[Row - 1] = R[Row - 1] &~(7 << (Column - 1));
R[Row] = R[Row] &~(7 << (Column - 1));
return true;
}
/* Takes care of the 0
*
* 0---------
* ----------
* ----------
* ----------
* ----------
* ----------
* ----------
*/
else if (Column == 0 && Row == 0)
{
R[Row] = R[Row] &~(3 << Column);
R[Row + 1] = R[Row + 1] &~(3 << Column);
return true;
}
/* Takes care of the 0
*
* ---------0
* ----------
* ----------
* ----------
* ----------
* ----------
* ----------
*/
else if (Column == (N_COLUMN - 1) && Row == 0)
{
R[Row] = R[Row] &~(3 << (Column - 1));
R[Row + 1] = R[Row + 1] &~(3 << (Column - 1));
return true;
}
/* Takes care of the 0
*
* ----------
* ----------
* ----------
* ----------
* ----------
* ----------
* 0---------
*/
else if (Column == 0 && Row == (N_ROW - 1))
{
R[Row - 1] = R[Row - 1] &~(3 << Column);
R[Row] = R[Row] &~(3 << Column);
return true;
}
/* Takes care of the 0
*
* ----------
* ----------
* ----------
* ----------
* ----------
* ----------
* ---------0
*/
else if (Column == (N_COLUMN - 1) && Row == (N_ROW - 1))
{
R[Row - 1] = R[Row - 1] &~(3 << (Column - 1));
R[Row] = R[Row] &~(3 << (Column - 1));
return true;
}
return false;
}
/** Print Matrix
*
* This is a test function that will print the matrix allowing the user to visualize it
*/
void ScreenAreas::printMatrix()
{
bool p;
for (int i = 0; i < N_ROW; i++)
{
for (int j = 0; j < N_COLUMN; j++)
{
p = R[i]&(1 << j);
std::cout << p;
}
std::cout << std::endl;
}
std::cout << std::endl;
}
/** Possible Pen
*
* @param Column Column number
* @param Row Row number
* @return True if the column/row combination is in a possible pen area, otherwise false
*
* This function is useful only of this object is used to map the palm. It returns true or false depending if the new point is in the possible area of a pen.
* Things that are looked at are:
* <ul><li>Is the new point on the edge of the palm (cannot be in the middle)
* <li>Is it mostly to the left of the palm (should not to completely to the right) <i>(assuming right handed person)</i>
*/
bool ScreenAreas::possiblePen(int Column, int Row)
{
//Checking if column and/or row is out of bound
if ((Column < 0) || (Column >= N_COLUMN) || (Row < 0) || (Row >= N_ROW))
{
//std::cout<<"Out of bound"<<std::endl;
return false;
}
//checking if the column/row combination is set
if (isSet(Column, Row))
{
//std::cout<<"Column/Row is set "<<rand() %10<<std::endl;
return false;
}
//checking if the pen is
for (int i = Row + 3; i < N_ROW; i++)
{
if (R[i] > 0)
{
// std::cout<<"Not pen area: "<<i<<std::endl;
return false;
}
}
return true;
}
/** Logical OR
*
* @param area1 First area
* @param area2 Second area
*
* A logical OR occurs between the 2 areasThe resulting area replaces area1 (first area)
*/
void ScreenAreas::orAreas(ScreenAreas* area1, ScreenAreas* area2)
{
//ScreenAreas area;
for (int i = 0; i < N_ROW; i++)
{
area1->R[i] = area1->R[i] | area2->R[i];
}
}
/** Overlap
*
* @param area1 First area
* @param area2 Second area
* @return True is at least 1 area overlaps, otherwise false
*
* Does at least 1 area of the 2 ScreenAreas overlap?
*/
bool ScreenAreas::overlap(ScreenAreas* area1, ScreenAreas* area2)
{
for (int i = 0; i < N_ROW; i++)
{
int a = area1->R[i] & area2->R[i];
if (a > 0)
{
return true;
}
}
return false;
}