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Digital Interface Cover #362

Merged
merged 15 commits into from
Feb 19, 2021
Merged

Digital Interface Cover #362

merged 15 commits into from
Feb 19, 2021

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Yefancy
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@Yefancy Yefancy commented Feb 9, 2021

  • recipes
  • tooltips
  • textures
  • jei render
    this is a new cover with 5 mode.

Finished(maybe):
Fluid Mode: monitor and interact with fluids.
2021-02-10_00 43 01

Item Mode: monitor and interact with items.
2021-02-10_00 43 09

Energy Mode: monitor the Energy usage.
2021-02-10_00 43 42

Machine Mode: monitor and interact with workable machines.
2021-02-10_00 43 51

TODO:

  • 'Proxy Mode': allowed player monitor and interact gtce blocks by center control desk(mutiblock). using the network of the cable to connect machines. also proxy its capabilities. (W.I.P)
  • localization.
  • debug.
  • better textures. (im not good at this.

For more details, follow youtube

@Yefancy
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Yefancy commented Feb 9, 2021

i think it shoud be converted to draft for now, but I also hope guys can help me debug.

@huneau
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huneau commented Feb 9, 2021

as always, fucking nice job ! really awesome

@Yefancy Yefancy marked this pull request as draft February 10, 2021 15:58
@Yefancy
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Yefancy commented Feb 13, 2021

2021-02-14_01 11 36

follow: youtube

requirement:

  • recipes
  • energy cost
  • debug
  • textures
  • better jei
  • tootips
  • user plugin frame

@Yefancy Yefancy marked this pull request as ready for review February 13, 2021 17:17
@Yefancy Yefancy marked this pull request as draft February 14, 2021 02:18
@Yefancy Yefancy marked this pull request as ready for review February 14, 2021 02:43
@Yefancy Yefancy marked this pull request as draft February 14, 2021 15:03
@Yefancy
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Yefancy commented Feb 15, 2021

Finally, the central monitoring of the main features and framework is completed.
Compared with the previous videos, the new content is as follows:

  • Plugin System. An abstract framework, if you are interested in developing new plugins for the monitor, you can refer to the code.
  • Left and right clicks will now respond correctly to the rendered content even after scaling.
  • Abilities of all parts can be monitored by placing the cap on multiple blocks. but can't monitor the IO per second of energy (Except the battery tower)
  • Add the Energy cost for the central monitor.
  • Some trivial optimizations.

Uncompleted necessary work:
I don't have a good idea of how to set the recipe, and the power consumption parameter, etc. I'd like someone to do it for me if possible

  • recipes
  • tooltips
  • textures
  • jei render

some screenshots:
2021-02-15_15 54 44
2021-02-15_15 57 51
2021-02-15_16 03 53
2021-02-15_15 54 31

@Yefancy Yefancy marked this pull request as ready for review February 15, 2021 08:20
@huneau huneau merged commit e1643c2 into GregTechCEu:master Feb 19, 2021
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3 participants