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GS_ActEdit.csproj
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GS_ActEdit.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2B31B727-D1D0-4F5A-9A81-90DD92D322B9}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GS_ActEdit</RootNamespace>
<AssemblyName>GS_ActEdit</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="DDS\DDSImage.cs" />
<Compile Include="FormActFile.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormActFile.Designer.cs">
<DependentUpon>FormActFile.cs</DependentUpon>
</Compile>
<Compile Include="Format\AbstractActLayoutObject.cs" />
<Compile Include="Format\AbstractActResourceObject.cs" />
<Compile Include="Format\AbstractResourceInfoObject.cs" />
<Compile Include="Format\Act2DMapLayoutObject.cs" />
<Compile Include="Format\ActFile.cs" />
<Compile Include="Format\ActKeyObject.cs" />
<Compile Include="Format\ActLayerObject.cs" />
<Compile Include="Format\ActObject.cs" />
<Compile Include="Format\ActResourceChipObject.cs" />
<Compile Include="Format\ActTextureResourceInfoObject.cs" />
<Compile Include="Format\ChipElement.cs" />
<Compile Include="Format\CodeObject.cs" />
<Compile Include="Format\LayerRenderOption.cs" />
<Compile Include="Format\McdFile.cs" />
<Compile Include="Format\McdObject.cs" />
<Compile Include="Format\MeshResourceInfoObject.cs" />
<Compile Include="Format\ObjectSerialization.cs" />
<Compile Include="Format\Properties\FileProperty.cs" />
<Compile Include="Format\PropertyGen\IPropertyGenerator.cs" />
<Compile Include="Format\PropertyGen\PropertyAttributes.cs" />
<Compile Include="Format\PropertyGen\PropertyObjectGenerator.cs" />
<Compile Include="Format\PropertyGen\PropertyValueChecker.cs" />
<Compile Include="Format\PropertyGen\SimpleObjectPropertyGenerator.cs" />
<Compile Include="Format\PropertyTable.cs" />
<Compile Include="Format\Serialization\BinaryInputStream.cs" />
<Compile Include="Format\Serialization\BinaryOutputStream.cs" />
<Compile Include="Format\Serialization\ISerializable.cs" />
<Compile Include="Format\Serialization\StreamExt.cs" />
<Compile Include="Format\Simple\Layer.cs" />
<Compile Include="Format\Simple\Resources.cs" />
<Compile Include="Format\Simple\Scene.cs" />
<Compile Include="FormCodeEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormCodeEditor.Designer.cs">
<DependentUpon>FormCodeEditor.cs</DependentUpon>
</Compile>
<Compile Include="FormLayerRenderOptions.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormLayerRenderOptions.Designer.cs">
<DependentUpon>FormLayerRenderOptions.cs</DependentUpon>
</Compile>
<Compile Include="FormMultiPreview.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormMultiPreview.Designer.cs">
<DependentUpon>FormMultiPreview.cs</DependentUpon>
</Compile>
<Compile Include="FormPreview.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormPreview.Designer.cs">
<DependentUpon>FormPreview.cs</DependentUpon>
</Compile>
<Compile Include="FormShowImage.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormShowImage.Designer.cs">
<DependentUpon>FormShowImage.cs</DependentUpon>
</Compile>
<Compile Include="FormTest.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormTest.Designer.cs">
<DependentUpon>FormTest.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\ListViewItemElement.cs" />
<Compile Include="UI\ListViewItemResource.cs" />
<Compile Include="UI\TreeNodes\AbstractNode.cs" />
<Compile Include="UI\TreeNodes\CodeNode.cs" />
<Compile Include="UI\TreeNodes\FileNode.cs" />
<Compile Include="UI\TreeNodes\KeyNode.cs" />
<Compile Include="UI\TreeNodes\LayerNode.cs" />
<Compile Include="UI\TreeNodes\MapLayoutNode.cs" />
<Compile Include="Utils\Task.cs" />
<EmbeddedResource Include="FormActFile.resx">
<DependentUpon>FormActFile.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormCodeEditor.resx">
<DependentUpon>FormCodeEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormLayerRenderOptions.resx">
<DependentUpon>FormLayerRenderOptions.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormMultiPreview.resx">
<DependentUpon>FormMultiPreview.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormPreview.resx">
<DependentUpon>FormPreview.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormShowImage.resx">
<DependentUpon>FormShowImage.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormTest.resx">
<DependentUpon>FormTest.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>