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NEWS.md

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rfactortools-0.3.0

  • removed command line terminal and added progress reporting into the GUI
  • fixed issue with "TEAMDIR.." getting replaced by "."
  • fixed handling of empty .mas files
  • fixed cmaps.mas path fixing when multiple mods where involved
  • added support for Simraceway .mas files
  • added option to fix Light intensity on tracks
  • added track loading screen rescaling
  • added more aggressive SearchPath fixing

rfactortools-0.2.2

  • fixes for some bugs that got introduced with 0.2.1
  • prevents mods from overwriting GSC2013 files
  • no longer copies .gfx files, as those tend to break GSC2013

rfactortools-0.2.1

  • added "Filter Properties" to GUI (allows you to race Karts on the tracks)
  • removed a lot of command line .exe tools, as they aren't really needed anymore (they are still in the Github repo if you need them)
  • added detection magic for track install directory
  • added support for converting multiple mods in one go

rfactortools-0.2.0

  • now tries to automatically fix .sfx files, so sound should be working automatically in most mods
  • added GUI options to add a track and vehicle category
  • added GUI option to change vehicle classes
  • fixed problem with mods containing cmaps.mas, this fixes F1SR 1994 among other mods
  • appends now the proper modname to the Team name instead of just a random number
  • better exclusion of unneeded files, so less risk of breaking your GSC2013 install
  • full log files are written to logs/ Note: If you try to convert a track, you have to place it now inside an empty "GameData/Locations/" directory, otherwise the tool won't recognize it.

Known Bugs:

  • Vehicle mods containing multiple .mas files with the same name aren't handled properly (e.g. one global FORM.mas and one FORM.mas in the TeamDir)
  • SearthPath in track files aren't adjusted when they are installed outside of their intended location (i.e. some mods expect to be placed in Locations/70tracks/... but don't contain the 70tracks/ directory)