- removed command line terminal and added progress reporting into the GUI
- fixed issue with "TEAMDIR.." getting replaced by "."
- fixed handling of empty .mas files
- fixed cmaps.mas path fixing when multiple mods where involved
- added support for Simraceway .mas files
- added option to fix Light intensity on tracks
- added track loading screen rescaling
- added more aggressive SearchPath fixing
- fixes for some bugs that got introduced with 0.2.1
- prevents mods from overwriting GSC2013 files
- no longer copies .gfx files, as those tend to break GSC2013
- added "Filter Properties" to GUI (allows you to race Karts on the tracks)
- removed a lot of command line .exe tools, as they aren't really needed anymore (they are still in the Github repo if you need them)
- added detection magic for track install directory
- added support for converting multiple mods in one go
- now tries to automatically fix .sfx files, so sound should be working automatically in most mods
- added GUI options to add a track and vehicle category
- added GUI option to change vehicle classes
- fixed problem with mods containing cmaps.mas, this fixes F1SR 1994 among other mods
- appends now the proper modname to the Team name instead of just a random number
- better exclusion of unneeded files, so less risk of breaking your GSC2013 install
- full log files are written to logs/ Note: If you try to convert a track, you have to place it now inside an empty "GameData/Locations/" directory, otherwise the tool won't recognize it.
- Vehicle mods containing multiple .mas files with the same name aren't handled properly (e.g. one global FORM.mas and one FORM.mas in the TeamDir)
- SearthPath in track files aren't adjusted when they are installed outside of their intended location (i.e. some mods expect to be placed in Locations/70tracks/... but don't contain the 70tracks/ directory)