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Having slopes that end in a wall produces Tux to jitter #3

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GoogleCodeExporter opened this issue Mar 15, 2015 · 3 comments
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@GoogleCodeExporter
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> What steps will reproduce the problem?
1. ./supertux data/levels/test/nightcave.stl
2. run into a wall
3. see Tux jitter

> What is the expected output? What do you see instead?
Tux should either stop or turn into a push-wall animation.


Original issue reported on code.google.com by grum...@gmail.com on 21 Feb 2010 at 10:11

@GoogleCodeExporter
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This should be fixed with de8c2e6.

Original comment by to...@mozilla-uk.org on 30 Jan 2014 at 1:34

  • Changed state: Fixed

@GoogleCodeExporter
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Note here: I will leave the jump animation. Early apex for Tux shows a jump 
animation as well. So, it's very likely Tux just "tries" to do an early apex 
(it's a slope, after all) but fails. 

Original comment by to...@mozilla-uk.org on 30 Jan 2014 at 1:38

@GoogleCodeExporter
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Er...  this does not appear to be entirely fixed.  It does look better since 
Tux no longer alternates between walking and jumping, but it still looks 
awkward.  In addition to the slight up-and-down motion, Tux has problems 
jumping while in the "jitter" state.

Original comment by LMH.0...@gmail.com on 4 Feb 2014 at 3:46

  • Changed state: Started

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