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INSTALL
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INSTALL
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Windstille Compilation
======================
Hardware Requirements
=====================
Minimal requirements at which the game will run, albeit not very
smoothly:
* Geforce2MX
* 1GHZ Athlon
The game will not work with a MatroxG450 and hasn't been tested with
ATI cards.
Preparations
============
To compile Windstille you need:
* OpenAL
* OpenGL
* SDL
* SDL_image
* freetype
* libpng
* physfs
* boost
* scons
* bison (bison++ will not work)
* flex
* gtkmm (for the editor only)
* gtkglextmm (for the editor only)
== Linux ==
In most cases these will come with your distribution. In Ubuntu 10.10
you can install them with:
% sudo apt-get install \
scons \
bison \
flex \
libboost-dev \
libboost-filesystem-dev \
libboost-signals-dev \
libboost-thread-dev \
libfreetype6-dev \
libphysfs-dev \
libsdl-image1.2-dev \
libsdl1.2-dev \
scons \
libpng12-dev \
libopenal-dev \
libgtkmm-2.4-dev \
libgtkglextmm-x11-1.2-dev \
libmagick++-dev \
libcurl4-gnutls-dev \
xcftools \
libglew1.5-dev \
libogg-dev \
libvorbis-dev
== Mac OS X ==
On Mac OS X it is easiest to install most of the required software
with MacPorts http://www.macports.org/:
% sudo port install \
boost \
jpeg \
png \
freetype \
libpng \
libogg \
libvorbis \
pkgconfig \
scons
SDL and SDL_image should be installed from the official .dmg images:
* http://www.libsdl.org/download-1.2.php
* http://www.libsdl.org/projects/SDL_mixer/
Xcftools have to be compiled manually:
* http://henning.makholm.net/software
The GCC compiler can be obtained by installing Xcode:
* http://developer.apple.com/technologies/tools/xcode.html
Compilation
===========
For compilation type:
% scons
Running
========
To run it from inside its source directory use:
% build/windstille -d data/
Installation
============
Installation isn't currently supported, run the executables directly from the source tree.
# EOF #