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structs.go
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// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file contains all structures for the discordgo package. These
// may be moved about later into separate files but I find it easier to have
// them all located together.
package discordgo
import (
"encoding/json"
"fmt"
"math"
"net/http"
"regexp"
"strings"
"sync"
"time"
"github.com/gorilla/websocket"
)
// A Session represents a connection to the Discord API.
type Session struct {
sync.RWMutex
// General configurable settings.
// Authentication token for this session
// TODO: Remove Below, Deprecated, Use Identify struct
Token string
MFA bool
// Debug for printing JSON request/responses
Debug bool // Deprecated, will be removed.
LogLevel int
// Should the session reconnect the websocket on errors.
ShouldReconnectOnError bool
// Identify is sent during initial handshake with the discord gateway.
// https://discord.com/developers/docs/topics/gateway#identify
Identify Identify
// TODO: Remove Below, Deprecated, Use Identify struct
// Should the session request compressed websocket data.
Compress bool
// Sharding
ShardID int
ShardCount int
// Should state tracking be enabled.
// State tracking is the best way for getting the the users
// active guilds and the members of the guilds.
StateEnabled bool
// Whether or not to call event handlers synchronously.
// e.g false = launch event handlers in their own goroutines.
SyncEvents bool
// Exposed but should not be modified by User.
// Whether the Data Websocket is ready
DataReady bool // NOTE: Maye be deprecated soon
// Max number of REST API retries
MaxRestRetries int
// Status stores the currect status of the websocket connection
// this is being tested, may stay, may go away.
status int32
// Whether the Voice Websocket is ready
VoiceReady bool // NOTE: Deprecated.
// Whether the UDP Connection is ready
UDPReady bool // NOTE: Deprecated
// Stores a mapping of guild id's to VoiceConnections
VoiceConnections map[string]*VoiceConnection
// Managed state object, updated internally with events when
// StateEnabled is true.
State *State
// The http client used for REST requests
Client *http.Client
// The user agent used for REST APIs
UserAgent string
// Stores the last HeartbeatAck that was received (in UTC)
LastHeartbeatAck time.Time
// Stores the last Heartbeat sent (in UTC)
LastHeartbeatSent time.Time
// used to deal with rate limits
Ratelimiter *RateLimiter
// Event handlers
handlersMu sync.RWMutex
handlers map[string][]*eventHandlerInstance
onceHandlers map[string][]*eventHandlerInstance
// The websocket connection.
wsConn *websocket.Conn
// When nil, the session is not listening.
listening chan interface{}
// sequence tracks the current gateway api websocket sequence number
sequence *int64
// stores sessions current Discord Gateway
gateway string
// stores session ID of current Gateway connection
sessionID string
// used to make sure gateway websocket writes do not happen concurrently
wsMutex sync.Mutex
}
// UserConnection is a Connection returned from the UserConnections endpoint
type UserConnection struct {
ID string `json:"id"`
Name string `json:"name"`
Type string `json:"type"`
Revoked bool `json:"revoked"`
Integrations []*Integration `json:"integrations"`
}
// Integration stores integration information
type Integration struct {
ID string `json:"id"`
Name string `json:"name"`
Type string `json:"type"`
Enabled bool `json:"enabled"`
Syncing bool `json:"syncing"`
RoleID string `json:"role_id"`
EnableEmoticons bool `json:"enable_emoticons"`
ExpireBehavior ExpireBehavior `json:"expire_behavior"`
ExpireGracePeriod int `json:"expire_grace_period"`
User *User `json:"user"`
Account IntegrationAccount `json:"account"`
SyncedAt Timestamp `json:"synced_at"`
}
// ExpireBehavior of Integration
// https://discord.com/developers/docs/resources/guild#integration-object-integration-expire-behaviors
type ExpireBehavior int
// Block of valid ExpireBehaviors
const (
ExpireBehaviorRemoveRole ExpireBehavior = 0
ExpireBehaviorKick ExpireBehavior = 1
)
// IntegrationAccount is integration account information
// sent by the UserConnections endpoint
type IntegrationAccount struct {
ID string `json:"id"`
Name string `json:"name"`
}
// A VoiceRegion stores data for a specific voice region server.
type VoiceRegion struct {
ID string `json:"id"`
Name string `json:"name"`
Hostname string `json:"sample_hostname"`
Port int `json:"sample_port"`
}
// A VoiceICE stores data for voice ICE servers.
type VoiceICE struct {
TTL string `json:"ttl"`
Servers []*ICEServer `json:"servers"`
}
// A ICEServer stores data for a specific voice ICE server.
type ICEServer struct {
URL string `json:"url"`
Username string `json:"username"`
Credential string `json:"credential"`
}
// A Invite stores all data related to a specific Discord Guild or Channel invite.
type Invite struct {
Guild *Guild `json:"guild"`
Channel *Channel `json:"channel"`
Inviter *User `json:"inviter"`
Code string `json:"code"`
CreatedAt Timestamp `json:"created_at"`
MaxAge int `json:"max_age"`
Uses int `json:"uses"`
MaxUses int `json:"max_uses"`
Revoked bool `json:"revoked"`
Temporary bool `json:"temporary"`
Unique bool `json:"unique"`
TargetUser *User `json:"target_user"`
TargetUserType TargetUserType `json:"target_user_type"`
// will only be filled when using InviteWithCounts
ApproximatePresenceCount int `json:"approximate_presence_count"`
ApproximateMemberCount int `json:"approximate_member_count"`
}
// TargetUserType is the type of the target user
// https://discord.com/developers/docs/resources/invite#invite-object-target-user-types
type TargetUserType int
// Block contains known TargetUserType values
const (
TargetUserTypeStream TargetUserType = 1
)
// ChannelType is the type of a Channel
type ChannelType int
// Block contains known ChannelType values
const (
ChannelTypeGuildText ChannelType = 0
ChannelTypeDM ChannelType = 1
ChannelTypeGuildVoice ChannelType = 2
ChannelTypeGroupDM ChannelType = 3
ChannelTypeGuildCategory ChannelType = 4
ChannelTypeGuildNews ChannelType = 5
ChannelTypeGuildStore ChannelType = 6
)
// A Channel holds all data related to an individual Discord channel.
type Channel struct {
// The ID of the channel.
ID string `json:"id"`
// The ID of the guild to which the channel belongs, if it is in a guild.
// Else, this ID is empty (e.g. DM channels).
GuildID string `json:"guild_id"`
// The name of the channel.
Name string `json:"name"`
// The topic of the channel.
Topic string `json:"topic"`
// The type of the channel.
Type ChannelType `json:"type"`
// The ID of the last message sent in the channel. This is not
// guaranteed to be an ID of a valid message.
LastMessageID string `json:"last_message_id"`
// The timestamp of the last pinned message in the channel.
// Empty if the channel has no pinned messages.
LastPinTimestamp Timestamp `json:"last_pin_timestamp"`
// Whether the channel is marked as NSFW.
NSFW bool `json:"nsfw"`
// Icon of the group DM channel.
Icon string `json:"icon"`
// The position of the channel, used for sorting in client.
Position int `json:"position"`
// The bitrate of the channel, if it is a voice channel.
Bitrate int `json:"bitrate"`
// The recipients of the channel. This is only populated in DM channels.
Recipients []*User `json:"recipients"`
// The messages in the channel. This is only present in state-cached channels,
// and State.MaxMessageCount must be non-zero.
Messages []*Message `json:"-"`
// A list of permission overwrites present for the channel.
PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
// The user limit of the voice channel.
UserLimit int `json:"user_limit"`
// The ID of the parent channel, if the channel is under a category
ParentID string `json:"parent_id"`
// Amount of seconds a user has to wait before sending another message (0-21600)
// bots, as well as users with the permission manage_messages or manage_channel, are unaffected
RateLimitPerUser int `json:"rate_limit_per_user"`
// ID of the DM creator Zeroed if guild channel
OwnerID string `json:"owner_id"`
// ApplicationID of the DM creator Zeroed if guild channel or not a bot user
ApplicationID string `json:"application_id"`
}
// Mention returns a string which mentions the channel
func (c *Channel) Mention() string {
return fmt.Sprintf("<#%s>", c.ID)
}
// A ChannelEdit holds Channel Field data for a channel edit.
type ChannelEdit struct {
Name string `json:"name,omitempty"`
Topic string `json:"topic,omitempty"`
NSFW bool `json:"nsfw,omitempty"`
Position int `json:"position"`
Bitrate int `json:"bitrate,omitempty"`
UserLimit int `json:"user_limit,omitempty"`
PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
ParentID string `json:"parent_id,omitempty"`
RateLimitPerUser int `json:"rate_limit_per_user,omitempty"`
}
// A ChannelFollow holds data returned after following a news channel
type ChannelFollow struct {
ChannelID string `json:"channel_id"`
WebhookID string `json:"webhook_id"`
}
// PermissionOverwriteType represents the type of resource on which
// a permission overwrite acts.
type PermissionOverwriteType int
// The possible permission overwrite types.
const (
PermissionOverwriteTypeRole PermissionOverwriteType = 0
PermissionOverwriteTypeMember PermissionOverwriteType = 1
)
// A PermissionOverwrite holds permission overwrite data for a Channel
type PermissionOverwrite struct {
ID string `json:"id"`
Type PermissionOverwriteType `json:"type"`
Deny int64 `json:"deny,string"`
Allow int64 `json:"allow,string"`
}
// Emoji struct holds data related to Emoji's
type Emoji struct {
ID string `json:"id"`
Name string `json:"name"`
Roles []string `json:"roles"`
User *User `json:"user"`
RequireColons bool `json:"require_colons"`
Managed bool `json:"managed"`
Animated bool `json:"animated"`
Available bool `json:"available"`
}
// EmojiRegex is the regex used to find and identify emojis in messages
var (
EmojiRegex = regexp.MustCompile(`<(a|):[A-z0-9_~]+:[0-9]{18}>`)
)
// MessageFormat returns a correctly formatted Emoji for use in Message content and embeds
func (e *Emoji) MessageFormat() string {
if e.ID != "" && e.Name != "" {
if e.Animated {
return "<a:" + e.APIName() + ">"
}
return "<:" + e.APIName() + ">"
}
return e.APIName()
}
// APIName returns an correctly formatted API name for use in the MessageReactions endpoints.
func (e *Emoji) APIName() string {
if e.ID != "" && e.Name != "" {
return e.Name + ":" + e.ID
}
if e.Name != "" {
return e.Name
}
return e.ID
}
// VerificationLevel type definition
type VerificationLevel int
// Constants for VerificationLevel levels from 0 to 4 inclusive
const (
VerificationLevelNone VerificationLevel = 0
VerificationLevelLow VerificationLevel = 1
VerificationLevelMedium VerificationLevel = 2
VerificationLevelHigh VerificationLevel = 3
VerificationLevelVeryHigh VerificationLevel = 4
)
// ExplicitContentFilterLevel type definition
type ExplicitContentFilterLevel int
// Constants for ExplicitContentFilterLevel levels from 0 to 2 inclusive
const (
ExplicitContentFilterDisabled ExplicitContentFilterLevel = 0
ExplicitContentFilterMembersWithoutRoles ExplicitContentFilterLevel = 1
ExplicitContentFilterAllMembers ExplicitContentFilterLevel = 2
)
// MfaLevel type definition
type MfaLevel int
// Constants for MfaLevel levels from 0 to 1 inclusive
const (
MfaLevelNone MfaLevel = 0
MfaLevelElevated MfaLevel = 1
)
// PremiumTier type definition
type PremiumTier int
// Constants for PremiumTier levels from 0 to 3 inclusive
const (
PremiumTierNone PremiumTier = 0
PremiumTier1 PremiumTier = 1
PremiumTier2 PremiumTier = 2
PremiumTier3 PremiumTier = 3
)
// A Guild holds all data related to a specific Discord Guild. Guilds are also
// sometimes referred to as Servers in the Discord client.
type Guild struct {
// The ID of the guild.
ID string `json:"id"`
// The name of the guild. (2–100 characters)
Name string `json:"name"`
// The hash of the guild's icon. Use Session.GuildIcon
// to retrieve the icon itself.
Icon string `json:"icon"`
// The voice region of the guild.
Region string `json:"region"`
// The ID of the AFK voice channel.
AfkChannelID string `json:"afk_channel_id"`
// The user ID of the owner of the guild.
OwnerID string `json:"owner_id"`
// If we are the owner of the guild
Owner bool `json:"owner"`
// The time at which the current user joined the guild.
// This field is only present in GUILD_CREATE events and websocket
// update events, and thus is only present in state-cached guilds.
JoinedAt Timestamp `json:"joined_at"`
// The hash of the guild's discovery splash.
DiscoverySplash string `json:"discovery_splash"`
// The hash of the guild's splash.
Splash string `json:"splash"`
// The timeout, in seconds, before a user is considered AFK in voice.
AfkTimeout int `json:"afk_timeout"`
// The number of members in the guild.
// This field is only present in GUILD_CREATE events and websocket
// update events, and thus is only present in state-cached guilds.
MemberCount int `json:"member_count"`
// The verification level required for the guild.
VerificationLevel VerificationLevel `json:"verification_level"`
// Whether the guild is considered large. This is
// determined by a member threshold in the identify packet,
// and is currently hard-coded at 250 members in the library.
Large bool `json:"large"`
// The default message notification setting for the guild.
DefaultMessageNotifications MessageNotifications `json:"default_message_notifications"`
// A list of roles in the guild.
Roles []*Role `json:"roles"`
// A list of the custom emojis present in the guild.
Emojis []*Emoji `json:"emojis"`
// A list of the members in the guild.
// This field is only present in GUILD_CREATE events and websocket
// update events, and thus is only present in state-cached guilds.
Members []*Member `json:"members"`
// A list of partial presence objects for members in the guild.
// This field is only present in GUILD_CREATE events and websocket
// update events, and thus is only present in state-cached guilds.
Presences []*Presence `json:"presences"`
// The maximum number of presences for the guild (the default value, currently 25000, is in effect when null is returned)
MaxPresences int `json:"max_presences"`
// The maximum number of members for the guild
MaxMembers int `json:"max_members"`
// A list of channels in the guild.
// This field is only present in GUILD_CREATE events and websocket
// update events, and thus is only present in state-cached guilds.
Channels []*Channel `json:"channels"`
// A list of voice states for the guild.
// This field is only present in GUILD_CREATE events and websocket
// update events, and thus is only present in state-cached guilds.
VoiceStates []*VoiceState `json:"voice_states"`
// Whether this guild is currently unavailable (most likely due to outage).
// This field is only present in GUILD_CREATE events and websocket
// update events, and thus is only present in state-cached guilds.
Unavailable bool `json:"unavailable"`
// The explicit content filter level
ExplicitContentFilter ExplicitContentFilterLevel `json:"explicit_content_filter"`
// The list of enabled guild features
Features []string `json:"features"`
// Required MFA level for the guild
MfaLevel MfaLevel `json:"mfa_level"`
// The application id of the guild if bot created.
ApplicationID string `json:"application_id"`
// Whether or not the Server Widget is enabled
WidgetEnabled bool `json:"widget_enabled"`
// The Channel ID for the Server Widget
WidgetChannelID string `json:"widget_channel_id"`
// The Channel ID to which system messages are sent (eg join and leave messages)
SystemChannelID string `json:"system_channel_id"`
// The System channel flags
SystemChannelFlags SystemChannelFlag `json:"system_channel_flags"`
// The ID of the rules channel ID, used for rules.
RulesChannelID string `json:"rules_channel_id"`
// the vanity url code for the guild
VanityURLCode string `json:"vanity_url_code"`
// the description for the guild
Description string `json:"description"`
// The hash of the guild's banner
Banner string `json:"banner"`
// The premium tier of the guild
PremiumTier PremiumTier `json:"premium_tier"`
// The total number of users currently boosting this server
PremiumSubscriptionCount int `json:"premium_subscription_count"`
// The preferred locale of a guild with the "PUBLIC" feature; used in server discovery and notices from Discord; defaults to "en-US"
PreferredLocale string `json:"preferred_locale"`
// The id of the channel where admins and moderators of guilds with the "PUBLIC" feature receive notices from Discord
PublicUpdatesChannelID string `json:"public_updates_channel_id"`
// The maximum amount of users in a video channel
MaxVideoChannelUsers int `json:"max_video_channel_users"`
// Approximate number of members in this guild, returned from the GET /guild/<id> endpoint when with_counts is true
ApproximateMemberCount int `json:"approximate_member_count"`
// Approximate number of non-offline members in this guild, returned from the GET /guild/<id> endpoint when with_counts is true
ApproximatePresenceCount int `json:"approximate_presence_count"`
// Permissions of our user
Permissions int64 `json:"permissions,string"`
}
// A GuildPreview holds data related to a specific public Discord Guild, even if the user is not in the guild.
type GuildPreview struct {
// The ID of the guild.
ID string `json:"id"`
// The name of the guild. (2–100 characters)
Name string `json:"name"`
// The hash of the guild's icon. Use Session.GuildIcon
// to retrieve the icon itself.
Icon string `json:"icon"`
// The hash of the guild's splash.
Splash string `json:"splash"`
// The hash of the guild's discovery splash.
DiscoverySplash string `json:"discovery_splash"`
// A list of the custom emojis present in the guild.
Emojis []*Emoji `json:"emojis"`
// The list of enabled guild features
Features []string `json:"features"`
// Approximate number of members in this guild, returned from the GET /guild/<id> endpoint when with_counts is true
ApproximateMemberCount int `json:"approximate_member_count"`
// Approximate number of non-offline members in this guild, returned from the GET /guild/<id> endpoint when with_counts is true
ApproximatePresenceCount int `json:"approximate_presence_count"`
// the description for the guild
Description string `json:"description"`
}
// MessageNotifications is the notification level for a guild
// https://discord.com/developers/docs/resources/guild#guild-object-default-message-notification-level
type MessageNotifications int
// Block containing known MessageNotifications values
const (
MessageNotificationsAllMessages MessageNotifications = 0
MessageNotificationsOnlyMentions MessageNotifications = 1
)
// SystemChannelFlag is the type of flags in the system channel (see SystemChannelFlag* consts)
// https://discord.com/developers/docs/resources/guild#guild-object-system-channel-flags
type SystemChannelFlag int
// Block containing known SystemChannelFlag values
const (
SystemChannelFlagsSuppressJoin SystemChannelFlag = 1 << 0
SystemChannelFlagsSuppressPremium SystemChannelFlag = 1 << 1
)
// IconURL returns a URL to the guild's icon.
func (g *Guild) IconURL() string {
if g.Icon == "" {
return ""
}
if strings.HasPrefix(g.Icon, "a_") {
return EndpointGuildIconAnimated(g.ID, g.Icon)
}
return EndpointGuildIcon(g.ID, g.Icon)
}
// BannerURL returns a URL to the guild's banner.
func (g *Guild) BannerURL() string {
if g.Banner == "" {
return ""
}
return EndpointGuildBanner(g.ID, g.Banner)
}
// A UserGuild holds a brief version of a Guild
type UserGuild struct {
ID string `json:"id"`
Name string `json:"name"`
Icon string `json:"icon"`
Owner bool `json:"owner"`
Permissions int64 `json:"permissions,string"`
}
// A GuildParams stores all the data needed to update discord guild settings
type GuildParams struct {
Name string `json:"name,omitempty"`
Region string `json:"region,omitempty"`
VerificationLevel *VerificationLevel `json:"verification_level,omitempty"`
DefaultMessageNotifications int `json:"default_message_notifications,omitempty"` // TODO: Separate type?
AfkChannelID string `json:"afk_channel_id,omitempty"`
AfkTimeout int `json:"afk_timeout,omitempty"`
Icon string `json:"icon,omitempty"`
OwnerID string `json:"owner_id,omitempty"`
Splash string `json:"splash,omitempty"`
Banner string `json:"banner,omitempty"`
}
// A Role stores information about Discord guild member roles.
type Role struct {
// The ID of the role.
ID string `json:"id"`
// The name of the role.
Name string `json:"name"`
// Whether this role is managed by an integration, and
// thus cannot be manually added to, or taken from, members.
Managed bool `json:"managed"`
// Whether this role is mentionable.
Mentionable bool `json:"mentionable"`
// Whether this role is hoisted (shows up separately in member list).
Hoist bool `json:"hoist"`
// The hex color of this role.
Color int `json:"color"`
// The position of this role in the guild's role hierarchy.
Position int `json:"position"`
// The permissions of the role on the guild (doesn't include channel overrides).
// This is a combination of bit masks; the presence of a certain permission can
// be checked by performing a bitwise AND between this int and the permission.
Permissions int64 `json:"permissions,string"`
}
// Mention returns a string which mentions the role
func (r *Role) Mention() string {
return fmt.Sprintf("<@&%s>", r.ID)
}
// Roles are a collection of Role
type Roles []*Role
func (r Roles) Len() int {
return len(r)
}
func (r Roles) Less(i, j int) bool {
return r[i].Position > r[j].Position
}
func (r Roles) Swap(i, j int) {
r[i], r[j] = r[j], r[i]
}
// A VoiceState stores the voice states of Guilds
type VoiceState struct {
UserID string `json:"user_id"`
SessionID string `json:"session_id"`
ChannelID string `json:"channel_id"`
GuildID string `json:"guild_id"`
Suppress bool `json:"suppress"`
SelfMute bool `json:"self_mute"`
SelfDeaf bool `json:"self_deaf"`
Mute bool `json:"mute"`
Deaf bool `json:"deaf"`
}
// A Presence stores the online, offline, or idle and game status of Guild members.
type Presence struct {
User *User `json:"user"`
Status Status `json:"status"`
Activities []*Activity `json:"activities"`
Since *int `json:"since"`
}
// A TimeStamps struct contains start and end times used in the rich presence "playing .." Game
type TimeStamps struct {
EndTimestamp int64 `json:"end,omitempty"`
StartTimestamp int64 `json:"start,omitempty"`
}
// UnmarshalJSON unmarshals JSON into TimeStamps struct
func (t *TimeStamps) UnmarshalJSON(b []byte) error {
temp := struct {
End float64 `json:"end,omitempty"`
Start float64 `json:"start,omitempty"`
}{}
err := json.Unmarshal(b, &temp)
if err != nil {
return err
}
t.EndTimestamp = int64(temp.End)
t.StartTimestamp = int64(temp.Start)
return nil
}
// An Assets struct contains assets and labels used in the rich presence "playing .." Game
type Assets struct {
LargeImageID string `json:"large_image,omitempty"`
SmallImageID string `json:"small_image,omitempty"`
LargeText string `json:"large_text,omitempty"`
SmallText string `json:"small_text,omitempty"`
}
// A Member stores user information for Guild members. A guild
// member represents a certain user's presence in a guild.
type Member struct {
// The guild ID on which the member exists.
GuildID string `json:"guild_id"`
// The time at which the member joined the guild, in ISO8601.
JoinedAt Timestamp `json:"joined_at"`
// The nickname of the member, if they have one.
Nick string `json:"nick"`
// Whether the member is deafened at a guild level.
Deaf bool `json:"deaf"`
// Whether the member is muted at a guild level.
Mute bool `json:"mute"`
// The underlying user on which the member is based.
User *User `json:"user"`
// A list of IDs of the roles which are possessed by the member.
Roles []string `json:"roles"`
// When the user used their Nitro boost on the server
PremiumSince Timestamp `json:"premium_since"`
// Is true while the member hasn't accepted the membership screen.
Pending bool `json:"pending"`
// Total permissions of the member in the channel, including overrides, returned when in the interaction object.
Permissions int64 `json:"permissions,string"`
}
// Mention creates a member mention
func (m *Member) Mention() string {
return "<@!" + m.User.ID + ">"
}
// A Settings stores data for a specific users Discord client settings.
type Settings struct {
RenderEmbeds bool `json:"render_embeds"`
InlineEmbedMedia bool `json:"inline_embed_media"`
InlineAttachmentMedia bool `json:"inline_attachment_media"`
EnableTTSCommand bool `json:"enable_tts_command"`
MessageDisplayCompact bool `json:"message_display_compact"`
ShowCurrentGame bool `json:"show_current_game"`
ConvertEmoticons bool `json:"convert_emoticons"`
Locale string `json:"locale"`
Theme string `json:"theme"`
GuildPositions []string `json:"guild_positions"`
RestrictedGuilds []string `json:"restricted_guilds"`
FriendSourceFlags *FriendSourceFlags `json:"friend_source_flags"`
Status Status `json:"status"`
DetectPlatformAccounts bool `json:"detect_platform_accounts"`
DeveloperMode bool `json:"developer_mode"`
}
// Status type definition
type Status string
// Constants for Status with the different current available status
const (
StatusOnline Status = "online"
StatusIdle Status = "idle"
StatusDoNotDisturb Status = "dnd"
StatusInvisible Status = "invisible"
StatusOffline Status = "offline"
)
// FriendSourceFlags stores ... TODO :)
type FriendSourceFlags struct {
All bool `json:"all"`
MutualGuilds bool `json:"mutual_guilds"`
MutualFriends bool `json:"mutual_friends"`
}
// A Relationship between the logged in user and Relationship.User
type Relationship struct {
User *User `json:"user"`
Type int `json:"type"` // 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
ID string `json:"id"`
}
// A TooManyRequests struct holds information received from Discord
// when receiving a HTTP 429 response.
type TooManyRequests struct {
Bucket string `json:"bucket"`
Message string `json:"message"`
RetryAfter time.Duration `json:"retry_after"`
}
// UnmarshalJSON helps support translation of a milliseconds-based float
// into a time.Duration on TooManyRequests.
func (t *TooManyRequests) UnmarshalJSON(b []byte) error {
u := struct {
Bucket string `json:"bucket"`
Message string `json:"message"`
RetryAfter float64 `json:"retry_after"`
}{}
err := json.Unmarshal(b, &u)
if err != nil {
return err
}
t.Bucket = u.Bucket
t.Message = u.Message
whole, frac := math.Modf(u.RetryAfter)
t.RetryAfter = time.Duration(whole)*time.Second + time.Duration(frac*1000)*time.Millisecond
return nil
}
// A ReadState stores data on the read state of channels.
type ReadState struct {
MentionCount int `json:"mention_count"`
LastMessageID string `json:"last_message_id"`
ID string `json:"id"`
}
// An Ack is used to ack messages
type Ack struct {
Token string `json:"token"`
}
// A GuildRole stores data for guild roles.
type GuildRole struct {
Role *Role `json:"role"`
GuildID string `json:"guild_id"`
}
// A GuildBan stores data for a guild ban.
type GuildBan struct {
Reason string `json:"reason"`
User *User `json:"user"`
}
// A GuildEmbed stores data for a guild embed.
type GuildEmbed struct {
Enabled bool `json:"enabled"`
ChannelID string `json:"channel_id"`
}
// A GuildAuditLog stores data for a guild audit log.
// https://discord.com/developers/docs/resources/audit-log#audit-log-object-audit-log-structure
type GuildAuditLog struct {
Webhooks []*Webhook `json:"webhooks,omitempty"`
Users []*User `json:"users,omitempty"`
AuditLogEntries []*AuditLogEntry `json:"audit_log_entries"`
Integrations []*Integration `json:"integrations"`
}
// AuditLogEntry for a GuildAuditLog
// https://discord.com/developers/docs/resources/audit-log#audit-log-entry-object-audit-log-entry-structure
type AuditLogEntry struct {
TargetID string `json:"target_id"`
Changes []*AuditLogChange `json:"changes"`
UserID string `json:"user_id"`
ID string `json:"id"`
ActionType *AuditLogAction `json:"action_type"`
Options *AuditLogOptions `json:"options"`
Reason string `json:"reason"`
}
// AuditLogChange for an AuditLogEntry
type AuditLogChange struct {
NewValue interface{} `json:"new_value"`
OldValue interface{} `json:"old_value"`
Key *AuditLogChangeKey `json:"key"`
}
// AuditLogChangeKey value for AuditLogChange
// https://discord.com/developers/docs/resources/audit-log#audit-log-change-object-audit-log-change-key
type AuditLogChangeKey string
// Block of valid AuditLogChangeKey
const (
AuditLogChangeKeyName AuditLogChangeKey = "name"
AuditLogChangeKeyIconHash AuditLogChangeKey = "icon_hash"
AuditLogChangeKeySplashHash AuditLogChangeKey = "splash_hash"
AuditLogChangeKeyOwnerID AuditLogChangeKey = "owner_id"
AuditLogChangeKeyRegion AuditLogChangeKey = "region"
AuditLogChangeKeyAfkChannelID AuditLogChangeKey = "afk_channel_id"
AuditLogChangeKeyAfkTimeout AuditLogChangeKey = "afk_timeout"
AuditLogChangeKeyMfaLevel AuditLogChangeKey = "mfa_level"
AuditLogChangeKeyVerificationLevel AuditLogChangeKey = "verification_level"
AuditLogChangeKeyExplicitContentFilter AuditLogChangeKey = "explicit_content_filter"
AuditLogChangeKeyDefaultMessageNotification AuditLogChangeKey = "default_message_notifications"
AuditLogChangeKeyVanityURLCode AuditLogChangeKey = "vanity_url_code"
AuditLogChangeKeyRoleAdd AuditLogChangeKey = "$add"
AuditLogChangeKeyRoleRemove AuditLogChangeKey = "$remove"
AuditLogChangeKeyPruneDeleteDays AuditLogChangeKey = "prune_delete_days"
AuditLogChangeKeyWidgetEnabled AuditLogChangeKey = "widget_enabled"
AuditLogChangeKeyWidgetChannelID AuditLogChangeKey = "widget_channel_id"
AuditLogChangeKeySystemChannelID AuditLogChangeKey = "system_channel_id"
AuditLogChangeKeyPosition AuditLogChangeKey = "position"
AuditLogChangeKeyTopic AuditLogChangeKey = "topic"
AuditLogChangeKeyBitrate AuditLogChangeKey = "bitrate"
AuditLogChangeKeyPermissionOverwrite AuditLogChangeKey = "permission_overwrites"
AuditLogChangeKeyNSFW AuditLogChangeKey = "nsfw"
AuditLogChangeKeyApplicationID AuditLogChangeKey = "application_id"
AuditLogChangeKeyRateLimitPerUser AuditLogChangeKey = "rate_limit_per_user"
AuditLogChangeKeyPermissions AuditLogChangeKey = "permissions"
AuditLogChangeKeyColor AuditLogChangeKey = "color"
AuditLogChangeKeyHoist AuditLogChangeKey = "hoist"
AuditLogChangeKeyMentionable AuditLogChangeKey = "mentionable"
AuditLogChangeKeyAllow AuditLogChangeKey = "allow"
AuditLogChangeKeyDeny AuditLogChangeKey = "deny"
AuditLogChangeKeyCode AuditLogChangeKey = "code"
AuditLogChangeKeyChannelID AuditLogChangeKey = "channel_id"
AuditLogChangeKeyInviterID AuditLogChangeKey = "inviter_id"
AuditLogChangeKeyMaxUses AuditLogChangeKey = "max_uses"
AuditLogChangeKeyUses AuditLogChangeKey = "uses"
AuditLogChangeKeyMaxAge AuditLogChangeKey = "max_age"
AuditLogChangeKeyTempoary AuditLogChangeKey = "temporary"
AuditLogChangeKeyDeaf AuditLogChangeKey = "deaf"
AuditLogChangeKeyMute AuditLogChangeKey = "mute"
AuditLogChangeKeyNick AuditLogChangeKey = "nick"
AuditLogChangeKeyAvatarHash AuditLogChangeKey = "avatar_hash"
AuditLogChangeKeyID AuditLogChangeKey = "id"
AuditLogChangeKeyType AuditLogChangeKey = "type"
AuditLogChangeKeyEnableEmoticons AuditLogChangeKey = "enable_emoticons"
AuditLogChangeKeyExpireBehavior AuditLogChangeKey = "expire_behavior"