- Indirect diffuse light bounce
- Indirect specular light bounce
- Cascaded Shadow Maping (Glitches on edges)
- SSAO
- SSR
- FXAA
Models from glTF-Sample-Models
DEFERRED VOXEL SHADING FOR REAL TIME GLOBAL ILLUMINATION
Models from glTF-Sample-Models
DEFERRED VOXEL SHADING FOR REAL TIME GLOBAL ILLUMINATION