Additional raylib examples from third-party developers. Rewritten for the Pascal language.
Ergo
https://github.com/brihernandez/Ergo
Fly a little ship around in a raylib project. The main purpose of this project has to figure out how to handle arbitrary rotations, since the built in rotation functions don't make this easy.
Scrolling and image resize
An example of animation and scrolling of a texture
Toon Shader
https://bedroomcoders.co.uk/cell-shader-revisited/
I think Cell Shaders give a great style to games, often allowing you to utilise low poly models that end up looking great. I was going to also look at maybe altering the way that the out lining shader works slightly, but on balance I like the way it looks, so I left it as is too.
Block Game
https://github.com/raysan5/raylib-intro-course
Implements a Blocks game similar to the well-known Arkanoid (Taito, 1986).
Pong
Classic pong game
RPG Camera 2D
I Small example uses camera 2d in rpg style
Snake
Classic snake game
Morphing Example
An example of the transformation of one object into another.
Example of mouse drag panning for 2D camera
Example of mouse drag panning for 2D camera
World space panning
Example of world space panning
FPS shoot bullet
FPS shoot bullet 3d example
FPS 50x50 Cube ground
FPS 50x50 Cube ground 3d example
FPS camera in cubebox
FPS camera in cubebox 3d example
Using Timers in Raylib
https://www.youtube.com/watch?v=vGlvTWUctTQ
A quick overview of how to create and use timers in raylib
Oriented bounding box collisions
https://github.com/jtainer/collider
This is implementation of oriented bounding box collision detection and resolution.
Camera in lcl
my experement uses raylib in lcl