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exception #33

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foogs opened this issue Feb 14, 2021 · 2 comments
Closed

exception #33

foogs opened this issue Feb 14, 2021 · 2 comments

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@foogs
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foogs commented Feb 14, 2021

2021-02-14 21:21:13.444 - Thread: 6 -> Processing Mod: NebulaModpackGarage
2021-02-14 21:21:13.447 - Thread: 6 -> Compiling...
2021-02-14 21:21:13.453 - Thread: 1 -> ERROR: An exception occurred: Object reference not set to an instance of an object.
2021-02-14 21:21:13.455 - Thread: 1 -> at Sandbox.Game.World.MyScriptManager.GetAssemblyName(MyModContext mod, String scriptDir)
at Sandbox.Game.World.MyScriptManager.LoadScripts(String path, MyModContext mod)
at Phoenix.WorkshopTool.Uploader.Compile()
at Phoenix.WorkshopTool.GameBase.ProcessItemsUpload(WorkshopType type, List1 paths, Options options) at Phoenix.WorkshopTool.GameBase.<>c__DisplayClass25_0.<UploadMods>b__0() at System.Threading.Tasks.Task1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
2021-02-14 21:21:13.455 - Thread: 1 -> Check the log file above for error details.
2021-02-14 21:21:13.456 - Thread: 1 -> Steam closed
2021-02-14 21:21:13.724 - Thread: 1 -> Object reference not set to an instance of an object.
2021-02-14 21:21:13.724 - Thread: 1 -> at Sandbox.MySandboxGame.Dispose()
at Phoenix.WorkshopTool.GameBase.CleanupSandbox()

@Gwindalmir
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Gwindalmir commented Feb 14, 2021

Can you attach the entire log file?

@Gwindalmir
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Gwindalmir commented Feb 18, 2021

Looks like it's some regression in the game.
MyModContext.ModId is null, and isn't settable either. It's only set a few of the Init overloads, and not the one I'm calling.

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