-
Notifications
You must be signed in to change notification settings - Fork 38
/
01template.swift
195 lines (182 loc) · 4.04 KB
/
01template.swift
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
class Game2048 {
var gray : [[Int]] = []
var grid : Int = 0
/**
初始化一个grid x grid个的数组
*/
init(grid : Int){
self.grid = grid
for i in 1 ... grid {
var row : [Int] = []
for j in 1 ... grid {
row.append(0)
}
self.gray.append(row)
}
}
/**
显示出当前的格子
*/
func showGrid() {
var s = ""
for i in self.gray{
s += "|"
for j in i {
s += "\(j)|"
}
s += "\n"
}
show(String(s.prefix(s.count - 1)))
}
func up() {
appear()
}
func left() {
appear()
}
func down() {
appear()
}
func right() {
appear()
}
func appear()-> Bool {
var emptyGrid = [[Int]] ()
for i in 0 ... self.grid - 1 {
for j in 0 ... self.grid - 1 {
if self.gray[i][j] == 0 {
emptyGrid.append([i,j])
}
}
}
if emptyGrid.isEmpty { // 没有空格
return false
}else{
let r = emptyGrid.randomElement()!
self.gray[r[0]][r[1]] = [2,4].randomElement()!
return true
}
}
}
func playGame() {
let myGame = Game2048(grid: 4)
while true {
let input = ask()
switch input {
case "w":
myGame.up()
myGame.showGrid()
case "a":
myGame.left()
myGame.showGrid()
case "s":
myGame.down()
myGame.showGrid()
case "d":
myGame.right()
myGame.showGrid()
default:
show("只接受 w上 a左 s下 d右 指令")
}
}
}
func testGame() {
let myGame = Game2048(grid: 4)
show("向上合并测试")
let testUpOrig = [
[0,2,4,2],
[0,2,0,2],
[0,2,4,2],
[2,2,0,0]
]
let testUpDest = [
[2,4,8,4],
[0,4,0,2],
[0,0,0,0],
[0,0,0,0]
]
myGame.gray = testUpOrig
myGame.showGrid()
myGame.up()
myGame.showGrid()
if myGame.gray == testUpDest {
show("向上合并成功了!")
}else{
show("向上合并错误了!应该是")
myGame.gray = testUpDest
myGame.showGrid()
}
show("向下合并测试")
let testDownOrig = [
[0,2,4,2],
[0,2,0,2],
[0,2,4,2],
[2,2,0,0]
]
let testDownDest = [
[0,0,0,0],
[0,0,0,0],
[0,4,0,2],
[2,4,8,4]
]
myGame.gray = testUpOrig
myGame.showGrid()
myGame.down()
myGame.showGrid()
if myGame.gray == testDownDest {
show("向下合并成功了!")
}else{
show("向下合并错误了!应该是")
myGame.gray = testDownDest
myGame.showGrid()
}
show("向左合并测试")
let testLeftOrig = [
[0,0,0,2],
[2,2,2,2],
[4,0,4,0],
[2,2,2,0]
]
let testLeftDest = [
[2,0,0,0],
[4,4,0,0],
[8,0,0,0],
[4,2,0,0]
]
myGame.gray = testLeftOrig
myGame.showGrid()
myGame.left()
myGame.showGrid()
if myGame.gray == testLeftDest {
show("向左合并成功了!")
}else{
show("向左合并错误了!应该是")
myGame.gray = testLeftDest
myGame.showGrid()
}
show("向右合并测试")
let testRightOrig = [
[0,0,0,2],
[2,2,2,2],
[0,4,0,4],
[0,2,2,2]
]
let testRightDest = [
[0,0,0,2],
[0,0,0,8],
[0,0,0,8],
[0,0,2,4]
]
myGame.gray = testRightOrig
myGame.showGrid()
myGame.right()
myGame.showGrid()
if myGame.gray == testRightDest {
show("向左合并成功了!")
}else{
show("向左合并错误了!应该是")
myGame.gray = testRightDest
myGame.showGrid()
}
}
testGame()