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MANUAL.txt
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=========================== OPERATION: DEAD RINGER ===========================
=================== MILITARY STRATEGY MEETS THE WEIRD WEST ===================
================================== FOREWORD ==================================
I'm going to be honest with you: When I pitched this idea to Terminus a
month back, I wasn't expecting to get nearly as invested in seeing this
through as I did. I was just going to make a couple funny and questionably
practical guns to teach myself how to work in ZScript.
My first mistake was not hearing the echo in the room, but I digress.
What you see before you now is a month's worth of brushing up on my Doom
modding skills, learning the intricacies of HDest weapon design, and blowing
myself up with hellfire. Hopefully you'll have as much fun briging some good
old-fashioned frontier justice to your Hideous Destructor playthroughs as I
did making it. And stay tuned, because I've got a lot more ideas that will be
making their way into this mod soon.
...After I take a break for a bit. I'm friggin' exhausted right now.
============================== LOADING THIS MOD ==============================
This mod requires the following to run:
GZDoom 4.7.1:
https://zdoom.org/downloads
Hideous Destructor (v4.7.1c or higher required):
https://codeberg.org/mc776/hideousdestructor/src/branch/main
BulletLib:
https://gitlab.com/accensi/hd-addons/hdbulletlib
Load everything into your launcher of choice and go to town!
================================ HOW TO PLAY =================================
This mod adds eight new weapons, which occasionally spawn in place of the
standard Hideous Destructor fare. It also adds a new enemy (technically a
variation on the standard Zombie Stormtrooper) which uses one of these weapons
and will drop a copy when killed.
If you're feeling a bit impatient and want to mess with the new toys right
away, each new weapon comes with loadout codes. You can check each weapon's
individual .zsc file (in the "zscript" folder) for more information.
Want to change how weapon spawning works, or perhaps you want to make some
adjustments to the gameplay to suit your style? Check out the Operation: Dead
Ringer Settings menu under HD Options for an absolute mountain of gameplay-
related tweaks.
============================== TIPS AND TRICKS ===============================
~ R&C Thunderhawk ~
- The Thunderhawk is an absolute powerhouse of a sidearm, but is slower to
unload and doesn't spawn with extra ammo like some other weapons do. Manage
your shots wisely, because you won't be getting a lot of them.
- You can fan the Thunderhawk by holding down the trigger and pressing Altfire
to quickly operate the hammer. This will seriously hurt your wrist and
potentially knock the gun out of your grip if you don't have any sort of
mystical protection; use this trick as a last resort against tougher foes.
~ Cintia 1901 ~
- Even without a shoulder strap, the Cintia is one of the fastest-drawing
weapons in your arsenal apart from the Nimurdal. Swapping to the Cintia is
often faster than reloading other weapons.
- Mind the longer stroke on the Cintia's lever compared to the Hunter; short-
stroking the Cintia will completely lock up the weapon until you complete a
full stroke, so it pays to learn the rhythm before you put yourself in an
embarassing spot mid-battle.
~ Montaraz 1899 ~
- The Montaraz shares the lightning-fast draw speed of a sidearm, but with
double-barreled power. You can use it to quickly take out enemies attempting
to ambush you.
- Holding both Reload keys will allow you to quickly load both barrels.
- Thanks to a design flaw, the Montaraz can technically hold a second shell in
each barrel. This is a serious violation of gun safety and should not be
attempted, both in game and in real life.
~ Grasa M-12 ~
- The Grasa has two components that deteriorate with extensive use: the bolt
wears down, and the ammo feed builds up with grime and burnt powder. You'll
need to perform the repair process twice to return the weapon to full
operating condition.
- Zombie Troopers are occasionally found wielding the Grasa, and most humanoid
enemies have a chance to drop one on death. If your Grasa is breaking down,
it may be faster to pick up a new one from an enemy rather than trying to
fix your current one.
~ Gate of Anthrakia ~
- Opening gates to the depths of Hell has a chance to release Frag sparks into
the air. Use your spells wisely to reduce the risk of enemies reviving at
inconvenient times.
- Extensive use of the Gate of Anthrakia burns away at your soul. A drained
soul can result in excessive fatigue, hallucinations, and a heightened
sensitivity to magic.
- Soul drain can be recovered by consuming blues, but the process is... less
than pleasant. Be careful when using the Gate of Anthrakia while under the
influence of healing potions or Soulspheres.
- Spiritual Armor significantly reduces the rate at which soul drain occurs. It
may be worth finding a helmet or Megasphere if you intend to use the Gate of
Anthrakia for extended periods of time.
- While the Gate of Anthrakia starts with only two spells available, there may
be a way to learn more as you adventure...
~ Mask of Basilissa ~
- Even in her sealed state, Basilissa is still a force to be reckoned with.
Stand well back when drawing upon her flames, or else you'll light yourself
ablaze along with your foes.
- Communing with Basilissa burns away at your soul, but calling upon her power
frequently can weaken the seals that bind her to her mask and grant her more
powerful abilities. Is the tradeoff worth it? Only one way to find out...
- It's more difficult to break Basilissa's seal while wearing Spiritual Armor.
~ 'Heki' Hunting Bow ~
- The Heki normally won't kill enemies outright, but it can punch through armor
and leaves massive wounds on hit. Hit tough enemies with an arrow, then hide
behind cover and let the blood loss do the rest.
- Releasing an arrow too quickly after drawing will reduce its speed and power.
You can use the gauge that appears on the HUD to determine the optimal time
to release an arrow.
~ 'Nimurdal' Boomerang ~
- The Nimurdal's flight pattern is influenced by your movement and camera
velocity when thrown. You can deal more damage by charging at an enemy before
releasing your attack.
- Swapping to and from the Nimurdal is lightning-fast; if you're not holding a
boomerang, it takes no time at all! Throw your boomerang, then swap to
another weapon and follow up while the enemy is reeling from the blow.