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TEXTURES.majestic
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TEXTURES.majestic
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// Texture definitions generated by SLADE3
// on Sat Nov 11 08:27:47 2023
Sprite "MJMGA0", 15, 10
{
Offset 9, 10
Patch "MJTCRND", -1, 7
Patch "MJTCRND", -1, 0
Patch "MJTCRND", -1, 5
Patch "MJTCRND", -1, 2
Patch "MJTCMAGS", -21, 0
}
Sprite "MJMGB0", 14, 10
{
Offset 8, 10
Patch "MJTCMAGS", -22, 0
}
Graphic "MJMGC0", 21, 21
{
Patch "MJTCMAGS", 0, 0
}
Graphic "MJMGD0", 21, 21
{
Patch "MJTCMAGS", 0, 0
Patch "MJTCRNDB", 8, 2
}
Graphic "MJMGE0", 21, 21
{
Patch "MJTCMAGS", 0, 0
Patch "MJTCRNDB", 8, 2
Patch "MJTCRNDB", 3, 5
}
Graphic "MJMGF0", 21, 21
{
Patch "MJTCMAGS", 0, 0
Patch "MJTCRNDB", 8, 2
Patch "MJTCRNDB", 3, 5
Patch "MJTCRNDB", 3, 11
}
Graphic "MJMGG0", 21, 21
{
Patch "MJTCMAGS", 0, 0
Patch "MJTCRNDB", 8, 2
Patch "MJTCRNDB", 3, 5
Patch "MJTCRNDB", 3, 11
Patch "MJTCRNDB", 8, 14
}
Graphic "MJMGH0", 21, 21
{
Patch "MJTCMAGS", 0, 0
Patch "MJTCRNDB", 8, 2
Patch "MJTCRNDB", 3, 5
Patch "MJTCRNDB", 3, 11
Patch "MJTCRNDB", 8, 14
Patch "MJTCRNDB", 13, 11
}
Graphic "MJMGI0", 21, 21
{
Patch "MJTCMAGS", 0, 0
Patch "MJTCRNDB", 8, 2
Patch "MJTCRNDB", 3, 5
Patch "MJTCRNDB", 3, 11
Patch "MJTCRNDB", 8, 14
Patch "MJTCRNDB", 13, 11
Patch "MJTCRNDB", 13, 5
}
Sprite "MJCGA0", 89, 119
{
XScale 1.200
YScale 1.400
Offset -165, -128
Patch "MJCGA0", 0, 0
}
Sprite "MJCGB0", 89, 119
{
XScale 1.200
YScale 1.400
Offset -165, -128
Patch "MJCGB0", 0, 0
}
Sprite "MJCGC0", 89, 119
{
XScale 1.200
YScale 1.400
Offset -165, -128
Patch "MJCGC0", 0, 0
}
Sprite "MJCGD0", 89, 119
{
XScale 1.200
YScale 1.400
Offset -165, -128
Patch "MJCGD0", 0, 0
}
Sprite "MJCGE0", 89, 119
{
XScale 1.100
YScale 1.400
Offset -149, -131
Patch "MJCGA0", 0, 0
}
Sprite "MJCGF0", 89, 119
{
XScale 1.200
YScale 1.400
Offset -165, -128
Patch "MJCGA0", 0, 0
}
Sprite "MJ2GA0", 89, 119
{
XScale 1.200
YScale 1.400
Offset -130, -128
Patch "MJCGA0", 0, 0
{
FlipX
}
}
Sprite "MJ2GB0", 89, 119
{
XScale 1.200
YScale 1.400
Offset -130, -128
Patch "MJCGB0", 0, 0
{
FlipX
}
}
Sprite "MJ2GC0", 89, 119
{
XScale 1.200
YScale 1.400
Offset -130, -128
Patch "MJCGC0", 0, 0
{
FlipX
}
}
Sprite "MJ2GD0", 89, 119
{
XScale 1.200
YScale 1.400
Offset -130, -128
Patch "MJCGD0", 0, 0
{
FlipX
}
}
Sprite "MJ2GE0", 89, 119
{
XScale 1.100
YScale 1.400
Offset -114, -131
Patch "MJCGA0", 0, 0
{
FlipX
}
}
Sprite "MJ2GF0", 89, 119
{
XScale 1.200
YScale 1.400
Offset -130, -128
Patch "MJCGA0", 0, 0
{
FlipX
}
}
Sprite "MJCFA0", 110, 156
{
XScale 1.200
YScale 1.400
Offset -144, -91
Patch "MJCFA0", 0, 0
}
// End of texture definitions