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C182T: Pedestal lightmap is broken #460
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I tested using LMCabin.png instead of c182T_glareshield.png. It works somewhat better, but obviously not perfect |
Unfortunately I have no experience with the lightmap effects and need help to fix this |
@hbeni do you know where LMPanel-c182T.png came from. I ask because it looks like it is a generated ambient occlusion map. If it is, then someone made it. probably from blender. Whoever made that should have the blend that was used to generate it. It would be a matter of using that blend to make a four color lightmap instead. I imported the interior model interior-model-c182t.ac into blender and It looks like it could be used as is to generate the 4 color lightmap from. but it is just the panel. You have to generate maps for everything else the lights might touch. When I posted
I used the lightmap for the c182 which after looking at the uv-mapping is totally different than the 182t. I'm surprised it worked as well as it did. This is c182t uv-map for the panel. |
I took a look at LMControls and it is the yoke and other stuff, so it may not have changed much if any. So I guess it is just the panel, or more accurately as related to the file definition, c182s_glareshield. But it would be a pretty complex burn. You would start with the panel and then have to burn all the switches and knob additive to the panel one at a time, I think. That is probably why it never got finished. |
That was originally me, and no - it should not use a generated ambient occlusion map. It should use the generated multilight map. (something like you did for the SpaceShuttle) Only made for the c182s-mainpanel. And that`s the problem- it simply doesn´t work for the c182t-panel. You can´t use the lightmap of the c182s for the c182t. |
Umm, you keep in mind that there is a compositor light illuminating the pedestal ? Especially the ambient color for that can really wash out the original color, if too bright. |
Thats already true for the S variant too. And it doesn't look bad in my opinion. |
I quite liked it, too. @wlbragg could you maybe post a screenshot of the actual issue ? |
Ahem … that is definitely not the compositor light (it illuminates basically only the elevator trim display) - there is something wrong with the lightmap ! |
@hbeni
As far as the glareshield lightmap light is concerned...
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First, my card is a fairly high end nVidia. The Glare shield lighting is slightly bright and just looks off. I found no control option or dial for it, it appears to be on by default.
The other lighting effect that is really off is the pedestal lighting. On my system it washes out much of the textures it is affecting. All the other lighting effects are good. I'm not sure this is just a question of brightness or if something is wrong.
Ok, after looking at the lightmaps I think I see what is wrong. the lightmap for the model T doesn't look like a lightmap at all. I can only guess at what happened.
calls a multicolor lightmap
This is the lightmap that is supposed to be 4 color and it is huge. I had to scale it down from 5000x5000 to 640 in order to post it here.
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