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Avoid node hierarchy issues using ProtoRamp #2

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HLCaptain opened this issue Oct 13, 2023 · 1 comment · Fixed by #6
Closed

Avoid node hierarchy issues using ProtoRamp #2

HLCaptain opened this issue Oct 13, 2023 · 1 comment · Fixed by #6
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@HLCaptain
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Currently, ProtoRamp handles its children poorly, deleting/modifying its children without any regards to others. Rewrite parts of ProtoRamp to NOT modify/delete other, unrelated children.

@HLCaptain HLCaptain self-assigned this Oct 13, 2023
@HLCaptain HLCaptain added the bug Something isn't working label Oct 13, 2023
@HLCaptain
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ProtoRamp currently extends CSGCombiner3D, which has some caveats regarding hierarchies and children, I won't change this for the time being. I am only focusing on reducing the impact for other children nodes, independent from ProtoRamp.

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