-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathSnake.cpp
222 lines (215 loc) · 3.71 KB
/
Snake.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
#include<stdio.h>
//使用easyx图形库
#include<graphics.h>
#include<conio.h>
//定义长,宽
#define WIN_WIDTH 640
#define WIN_HEIGHT 480
/*最大得分数*/
#define MAX_SCORE 100
bool pause=false;
enum DIR {
UP,
DOWN,
LEFT,
RIGHT
};
struct MyStruct
{
int num;
int dir;
int score;
int size;
int speed;
POINT coor[MAX_SCORE];
} snake;
struct FOOD
{
int flag;
POINT fd;
DWORD color;
} food;
/*初始化数据*/
void GameInit();
/*绘制地图*/
void GameDraw();
/*使蛇移动*/
void SnakeMove();
//键盘控制蛇的移动
void KEYBORD_CONTROL()
{
if (GetAsyncKeyState(VK_UP)&&snake.dir!=DOWN)
{
snake.dir = UP;
}
if (GetAsyncKeyState(VK_DOWN) && snake.dir != UP)
{
snake.dir = DOWN;
}
if (GetAsyncKeyState(VK_LEFT) && snake.dir != RIGHT)
{
snake.dir = LEFT;
}
if (GetAsyncKeyState(VK_RIGHT) && snake.dir != LEFT)
{
snake.dir = RIGHT;
}
if (GetAsyncKeyState(VK_SPACE))
{
!pause;
}
}
//吃掉食物(刷新食物)
void EatFood();
//触碰自己并死亡
void Dead();
//暂停游戏
void Pause();
int main()
{
srand(GetTickCount());
//初始化图形窗口
initgraph(WIN_WIDTH,WIN_HEIGHT,SHOWCONSOLE);
GameInit();
DWORD t1, t2;
t1 = t2 = GetTickCount();
BeginBatchDraw();
while(1)
{
if (t2 - t1 > 100) {
SnakeMove();
t1 = t2;
}
t2 = GetTickCount();
GameDraw();
EatFood();
Dead();
FlushBatchDraw();
KEYBORD_CONTROL();
Pause();
}
printf("Welcome!");
getchar();
closegraph();
return 0;
}
void GameInit() {
/*初始化蛇*/
snake.num = 3;
snake.dir = RIGHT;
snake.score = 0;
snake.size = 10;
snake.coor[2].x = 0;
snake.coor[2].y = 0;
snake.coor[1].x = 0 + snake.size;
snake.coor[1].y = 0;
snake.coor[0].x = 2 * snake.size;
snake.coor[0].y = 0;
/*初始化食物*/
food.fd.x = (rand() % (WIN_WIDTH/10))*10;
food.fd.y = (rand() % (WIN_HEIGHT/10))*10;
food.flag = 1;
food.color = BROWN;
}
void GameDraw()
{
//setbkcolor(WHITE);
setbkcolor(GREEN);
cleardevice();
//画蛇
for (int i = 0;i < snake.num;i++)
{
setlinecolor(BLACK);
setfillcolor(BLUE);
fillrectangle(snake.coor[i].x,snake.coor[i].y , snake.coor[i].x+snake.size, snake.coor[i].y+snake.size);
//printf("%d",);
}
//画出食物
setlinecolor(BLACK);
setfillcolor(food.color);
fillrectangle(food.fd.x, food.fd.y, food.fd.x + snake.size, food.fd.y + snake.size);
}
void SnakeMove() {
int i = snake.num-1;
//除了蛇头蛇的其他节点都是到达它前一节节点的位置
for (i;i > 0;i--)
{
snake.coor[i].x = snake.coor[i - 1].x;
snake.coor[i].y = snake.coor[i - 1].y;
}
//蛇头按方向移动
switch (snake.dir)
{
case RIGHT:
snake.coor[0].x += snake.size;
if (snake.coor[0].x - snake.size >= WIN_WIDTH)
{
snake.coor[0].x = 0;
}
break;
case LEFT:
snake.coor[0].x -= snake.size;
if (snake.coor[0].x + snake.size <= 0)
{
snake.coor[0].x = WIN_WIDTH;
}
break;
case UP:
snake.coor[0].y -= snake.size;
if (snake.coor[0].y + snake.size <= 0)
{
snake.coor[0].y = WIN_HEIGHT;
}
break;
case DOWN:
snake.coor[0].y += snake.size;
if (snake.coor[0].y - snake.size >= WIN_HEIGHT)
{
snake.coor[0].y = 0;
}
break;
default:
break;
}
}
void EatFood()
{
if (snake.coor[0].x == food.fd.x && snake.coor[0].y == food.fd.y)
{
snake.num++;
snake.score += 10;
food.flag = 0;
}
//食物被吃产生新食物
if (food.flag == 0)
{
food.fd.x = (rand() % (WIN_WIDTH / 10)) * 10;
food.fd.y = (rand() % (WIN_HEIGHT / 10)) * 10;
food.flag = 1;
food.color = BROWN;
}
//显示分数
TCHAR temp[20];
_stprintf(temp,_T("分数:%d"),snake.score);
setbkmode(TRANSPARENT);
outtextxy(20, 20,temp);
}
void Dead(){
for (int i = 3;i < snake.num;i++)
{
if (snake.coor[0].x == snake.coor[i].x && snake.coor[0].y == snake.coor[i].y)
{
outtextxy(200, 200,_T("GAME OVER!"));
getchar();
exit(66);
}
}
}
void Pause()
{
if (pause)
{
system("pause");
!pause;
}
}