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Likely will be a two step process, first we gotta rewrite the old fixed pipeline OpenGL code into modern OpenGL spec, and then probably rewrite from there to use bgfx.
This is a long-term project.
The text was updated successfully, but these errors were encountered:
Likely will be a two step process, first we gotta rewrite the old fixed pipeline OpenGL code into modern OpenGL spec, and then probably rewrite from there to use bgfx.
This is a long-term project.
The text was updated successfully, but these errors were encountered: