FlxAnalog: fix mouse input without FLX_NO_TOUCH #2067
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Currently the default
project.xml
disablestouch
only fordesktop
platforms. Platforms likeflash
andhtml5
still have bothtouch
andmouse
enabled.https://github.com/HaxeFlixel/flixel-templates/blob/dev/default/Project.xml.tpl#L61
We could make the
project.xml
defaults to<haxedef name="FLX_NO_TOUCH" unless="mobile" />
. But we'd still may want to test our project with mouse and touch enabled, so I changed this file to accept mouse event when touch is enabled.