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Blastmine and Claymore Trap behavior #1900

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kyeme opened this issue Nov 10, 2017 · 0 comments
Closed
1 task

Blastmine and Claymore Trap behavior #1900

kyeme opened this issue Nov 10, 2017 · 0 comments

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@kyeme
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kyeme commented Nov 10, 2017

Issue Prelude

  • [x ] I have not modified the source prior to reproducing this issue.
  • [x ] I am using the latest version of Hercules.
  • [ x] I am aware that this report will be closed or deleted if it becomes obvious that I am stating the false.

Description

Hercules: All monsters caught on the same trap receives the whole damage regardless of their number.

Official/Aegis: Damage taken by the monsters on a single trap is divided depending on the number of monsters that is caught.
This is a behavior of Pre-Renewal and Renewal

Source: https://www.youtube.com/watch?v=GWWNlxr0Qu8&feature=youtu.be

Branch(es):

  • [x ] master
  • other

Hercules rev. hash/commit:

Git revision src:

Operating System

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