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Hello,
I have a pending update for The Witcher 3 on GOG.
The updates starts and 3 processes of gogdl are spun up.
They are slowly taking all my ram and the progress is not moving forward. Very low network activity like 5kbps max
CPU usage and RAM usage increasing without stopping.
Had to kill the processes because my ram was full and it was going to use all my SWAP.
Same issue here too, also was a Diablo GOG update that kept trying to repeat itself and failing so I attempted to uninstall and reinstall after messing with the download a few times. Memory completely filled and system was unusable, could not get to a terminal or any other means of getting it under control. After restart of the system, it appears the reinstall was successful and things are back to normal.
On the same version, in days past, updates have been working fine, so not sure why today is the first time something odd has happened like that with an update. Curious to see if the issue begins to repeat with any other updates that get triggered.
If I stop the Download and even HGL then ps aux | grep gogdl outputs a lot of gogdl processes which I have to kill by hand. Which might explain the growing memory leak?
Hello,
I have a pending update for The Witcher 3 on GOG.
The updates starts and 3 processes of gogdl are spun up.
They are slowly taking all my ram and the progress is not moving forward. Very low network activity like 5kbps max
CPU usage and RAM usage increasing without stopping.
Had to kill the processes because my ram was full and it was going to use all my SWAP.
Here are the logs of GOG :
gog.log
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