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Satin Ray tracing? #44
alelordelo
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Currently Satin is focused real-time physically based rendering (something like eevee) vs cycles (which currently requires tons of compute and a different architecture to work properly). |
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hi @rezaali , great news!! Do you think Cycles could be an option? |
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yup, I know. I tested some metal ray tracing demos by Apple but its super crude, and you need to basically write al shaders from scratch... |
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Hi Reza, thanks for sharing this amazing repo!
Have you thought of adding a Metal Ray Tracer?
https://developer.apple.com/videos/play/wwdc2021/10149/
Or maybe integrate with Blender Cycles Metal version?
cheers!
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