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There is no problem with the display, but there will be problems when updating the data.
Perhaps providing a way to customize how the data is updated could be a solution.
It would be great if there were built-in convenient using and custom updating functions for Dictionary.
Or provide a special form for bind to handle dict? e.g. bind("dict/key"). I believe Godot doesn't allow you to use / in variable names, so it's probably safe.
It would be easier to integrate this plugin into my existing system if it could be bind to Dictionary like this
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