Stuff that isn't mentioned here is stuff that comes with the FE8U ROM, stuff I made, or other stuff I've forgotten to acknowledge. In the latter case, please tell me if you notice anything is missing.
The buildfile I started with is the SkillSystem's. SkillSystem credits from 7/04/2021 (day/month/year). Note: This list is incomplete and insufficiently organized.
- Tequila
- Rossendale
- StanH
- Leonarth
- 2WB
- Teraspark
- Darrman
- SD9k
- Kao
- blademaster
- Snakey1
- Zeta
- Kirb
- Sme
- Ganzap
- Mikey Seregon
- 7743: various bugfixes
- RobertFPY, Pikmin1211, and Snakey1: Str/Mag Split Finalization
- Monkeybard, Black Mage
- Blaze: Stances
- vlak: Drives
- Pikmin1211: Miscellaneous
- 2WB: Miscellaneous
- Zaim: Indoor March
- Reds: Quick Riposte
Special thanks go to:
- Circleseverywhere, for creating and releasing the original system.
- Crazycolorz5, for debuffs, freeze and Dragon's Veins.
- Primefusion, for the test map.
- Kirb, for implementing the Str/Mag split into FE8 based off Tequila's original FE7 version.
- 7743 for the SendAllTransporter, SilentGiveItem and SilentGiveGold patches.
These credits were probably written by Nintenlord. Credits to
- Nintenlord for making this.
- Kate/Klo/whatever for writing FE6 CHAR support
- Everyone who submitted event codes for this, especially Fire Blazer and flyingace24.
- markyjoe1990 for FE7 event template.
- Mariobro3828 for FE7 world map definition values and for making the EAstdlib Macro and Command List.txt.
- Arch for making code I can use to debug this app, for his tutorials and his FE6 template.
- Ryrumeli for telling me the ASM routine that handles the events in FE8.
- Omni for reporting errors with FE6 disassembly script.
- Camtech075/Cam/Kam for making FE8 template.
- Everyone who uses this and/or reports bugs and/or gives feedback.
With additional credits to:
- Vennobennu/Venno, for identifying many FE8 codes, and making many of the codes that deal with the world map.
- Gryz, for aiding a ton in all the AI research done on FE7, which was a boon in developing the new AI model.
- Circleseverywhere, for inspiring some of the design decisions in revamping EA. Also checking my work, and making several macros.
- Camdar/CT075 and Zahlman, for inspiring a UNIX-like design for #incext.
- Nightmare modules taken from feshrine and FEU's SkillSystem buildfile:
- ChapterDefinitions by SpyroDi, Nintenlord.
- MapEvents & MapCutsceneEvents by Vennobennu.
- BattlePalettes by flyingace24.
- Characters by SpyroDi.
- BossQuotes by flyingace24.
- DeathQuotes by flyingace24.
- EscapeQuotes by Sme.
- SupportConvos by Icy Toast.
- CharLevelUpSkills by circleseverywhere.
- ClassLevelUpSkills by circleseverywhere.
- PersonalSkills by circleseverywhere.
- PaletteAssociations & PaletteAssociations2 by Zeld and Zephyr.
- Classes by SpyroDi.
- ClassLevelCaps by Sme.
- ModularEXPClasses by Snakey1.
- MovingMapSprites by Nintenlord.
- StandingMapSprites by Nintenlord.
- WalkingSounds by Circleseverywhere.
- IER nightmare modules by Teraspark.
- PromotionItems by Teraspark.
- StaffAITable by Teraspark.
- ItemEffectTable by Circleseverywhere.
- Items by SpyroDi.
- ItemTargetTable by Circleseverywhere.
- ItemUsabilityTable by Circleseverywhere.
- SpellAssociationTable by Zeld, Nintenlord and Vennobennu.
- ModularPrebattleSkills by Vesly.
- WorldMapNodes by jjl2357 and Vennobennu.
- WorldMapRoads by Vennobennu.
- 7743 for FEBuilderGBA, which provides a lot of documentation, a graphics editor, a means to insert battle animations intuitively as well as an LZ77 compressor and decompressor.
- Alusq for Advanced Music Installer.
- Bregalad for GBAMusRiper.
- cearn/Jasper Vijn for usenti.
- Circleseverywhere for
- Crazycolorz5 for
- ColorzCore.
- EAstdlib.
- ParseFile.
- Png2Dmp.
- Portrait Formatter.
- David Capello for Aseprite.
- Don Ho for Notepad++.
- Endrift/Vicki Pfau for mGBA.
- ipatix/Michael Panzlaff for midi2agb.
- Kawa and DJ ßouché for Sappy.
- kuzu for Sekaiju.
- kxu, PokemonHacker, denopqrihg for VBArr.
- Maël Hörz for HxD.
- magical/Andrew Ekstedt for compress.exe.
- Microsoft for MSPaint.
- Mike, loveemu and Sound Test: 774 for VGMTrans.
- Nintenlord for
- EAstdlib.
- Event Assembler, as detailed previously.
- Nocash/Martin Korth for No$gba debugger.
- Olivier Lapicque for OpenMPT.
- Snakey1 for
- StanH for
- EAstdlib.
- Lyn.
- Proc tree lua script.
- The Document Foundation for LibreOfficeCalc.
- Thorbjørn Lindeijer and many other contributors for Tiled.
- All the documentation in the Unified FE Hacking dropbox. Check out the DOC INDEX. Thanks to Tequila, StanH, Hextator, Crazycolorz5, Teraspark & Zane for all the documentation they've submitted to this.
- Some more of StanH's documentation on Github.
- FEU Documentation.
- AI documentation and the FE8 equivalent. Thanks to Crazycolorz5, Tequila, Vennobennu/Venno and Arch.
- Primefusion's mapping tutorial.
- Nintenlord's Inserting maps and map changes with Tiled tutorial.
- Zoramine's Mountains guide.
- Darrman's Ins and Outs of Text Editing tutorial.
- EID/Flag/Event ID Glossary. Thanks to feels, Arch, Snakey1, Sme, P33rl355, Zane, StanH, 7743,
- Sme's Skill System, and You tutorial.
- Sme's EA Eventing Guide.
- Tequila's Assembly for dummies by dummies tutorial.
- StanH's Procs documentation.
- Tonc by cearn/Jasper Vijn.
- GBATEK by Nocash/Martin Korth.
- ARM Thumb Reference by re-Eject.
TODO credit B.H. suits for frequency table https://pages.mtu.edu/~suits/NoteFreqCalcs.html
- Fire Emblem Fates by Intelligent Systems.
- Desire Below. Composed by Hiroki Morishita, arranged by Libera. I added some extra instruments to the MIDI.
- Fire Emblem The Sacred Stones by Intelligent Systems.
- The entire OST is in the ROM this is a patch to.
- Others.
- Knock sfx. Smethlyn gave this one to me.
- Pokémon Black (and White) by Game Freak.
- SEQ_BGM_DIVING.
- Rayman3 (GBA) by Ubisoft.
- song565 (Summon Murphy whistle).
- Runescape by Jagex. Pretty sure all of these were composed and arranged by Ian Taylor.
- Principality.
- Yu-Gi-Oh Reshef of Destruction by Konami.
- song008.
- song023.
- sfx 54, 55, 57, 58.
- A hybrid of song381 and song382.
- song410, and a modified version that skips the intro.
- song500.
- Yu-Gi-Oh The Sacred Cards by Konami.
- song027.
- song033.
TODO. OSRS Orchestra hit was either recorded straight from the Sound Canvas VST or from an SC-88 soundfont.
- ArcherF by IS, DerTheVaporeon.
- ArcherM by IS, DerTheVaporeon.
- AssassinU by IS, Huichelaar.
- BerserkerF by eCut, Skitty, Serif, Huichelaar.
- BerserkerM by BwdYeti, Shadowofchaos, Red, Huichelaar.
- BishopF by Eldritch Abomination, Mikey Seregon, Huichelaar.
- BishopM by Eldritch Abomination, Mikey Seregon, Huichelaar.
- BrigandF by eCut, Skitty.
- CavalierF by Pikmin1211, Maiser6, SALVAGED.
- CavalierM by SALVAGED.
- FighterF by Black Mage.
- Knight by FPZero.
- MercenaryF by SALVAGED, JeyTheCount.
- MercenaryM by SALVAGED.
- MonkM by Eldritch Abomination.
- MonkF by Eldritch Abomination.
- PegasusKnight by Flasuban.
- Phantom by TheBlindArcher, Arch, Skitty, Temp.
- PirateF by Nuramon, MarioKirby, Wan.
- PriestF by Flasuban, Eldritch Abomination.
- PriestM by Eldritch Abomination.
- SoldierU by Flasuban, Nuramon, Huichelaar.
- Supplier by JonoTheRed, Huichelaar.
- ThiefF by Pikmin1211, Maiser6, Skitty, GabrielKnight.
- ValkyrieM by DerTheVaporeon, Isaac, Pikmin1211.
- WyvernKnightU by St Jack.
- SSHX~28 by SSHX.
- GenericPretsel~Cosimo by GenericPretsel.
- Nickt~Vette by Nickt.
- Huichelaar,Retrogamer~Splice1_1 spliced from various FEGBA portraits. Smile frame by Retrogamer.
- Capibarainspace~2 by Capibarainspace.
- Zmr~2 by Zmr.
- DragonLuca~2 by DragonLuca.
- AmBrosiac~Brava by AmBrosiac.
- AmBrosiac~Faustosilva by AmBrosiac.
- Xenith~Woman by Xenith.
- LaurentLacroix~3 by LaurentLacroix.
- Nickt~Argolis by Nickt.
- AmBrosiac~6 by AmBrosiac.
- Retrogamer~Cleric by Retrogamer.
- ArcherF by DerTheVaporeon.
- ArcherM by DerTheVaporeon.
- AssassinU by Scraiza, Sword of HaE.
- BerserkerF by Der.
- CavalierF by RobertFPY, Pikmin.
- CavalierM by RobertFPY.
- FighterF by Jj09, HyperGammaSpaces.
- MageF by Unknown.
- MercenaryF by L95.
- MonkF by RobertFPY.
- MonkM by RobertFPY, Blademaster.
- MyrmidonF by L95.
- PirateF by HyperGammaSpaces.
- PriestF by flasuban, HyperGammaSpaces.
- SergeantU by Spud, Rasdel.
- ShamanF by Unknown.
- SoldierF by flasuban.
- SoldierM by flasuban.
- SummonerU by Orihara_Saki.
- SupplierF by N426.
- ThiefF by L95.
- WyvernKnightU by IS, MeatOfJustice, Pikmin, flasuban, Huichelaar.
- Archer by DerTheVaporeon.
- ArchMogall by IS, Huichelaar.
- Bael by IS, Pikmin.
- Bowalker by IS, Pikmin.
- BowKnight by Der, Pikmin.
- Cavalier by SALVAGED.
- DarkDruid by IS.
- Deathgoyle by IS, Pikmin.
- DreadFighter by Nuramon.
- ElderBael by IS, Pikmin.
- Entombed by IS, Pikmin.
- Executioner by IS, Lexou, Huichelaar.
- Fighter by Alusq.
- Gargoyle by IS, Pikmin.
- GoldKnight by Pikmin, Der.
- Gorgon by IS, Huichelaar.
- GreatKnight by Pikmin, L95, Der.
- Gwyllgi by IS, Pikmin.
- HarbingerT2 by Nuramon.
- Maelduin by IS, Pikmin.
- Marksman by ArcherBias.
- Marshall by Elibean Nights, L95, Pikmin, Der, Huichelaar.
- MautheDoog by IS, Pikmin.
- Mogall by IS, Huichelaar.
- Necromancer by Huichelaar.
- Phantom by IS, Pushwall.
- Priest by flasuban.
- Revenant by IS, Pikmin.
- Sergeant by Spud.
- Soldier by Rexacuse, Peerless, Alusq.
- Summoner by IS.
- Supplier by N426.
- WyvernKnight by IS, ArcaneEli, Blood, Yikes!, Huichelaar.
- Pouakai by GabrielKnight.
- Moehau by GabrielKnight.
- Mahuika by GabrielKnight.
- Whakatau by GabrielKnight.
- Maero by GabrielKnight.
- Tangaroa by GabrielKnight.
- Manaia by GabrielKnight.
- Rehua by GabrielKnight.
- Gambit (skeleton) by Intelligent Systems. The skulls are from Fire Emblem: The Sacred Stones' bonewalker animations.
- Concoction by 2WB.
- Spirit Dust by Pikmin1211.
- Coal from Bomberman Jetters Densetsu no Bomberman by Hudson Soft, ripped by Garamonde.
- Copper from Bomberman Jetters Densetsu no Bomberman by Hudson Soft, ripped by Garamonde.
- Lime from Bomberman Jetters Densetsu no Bomberman by Hudson Soft, ripped by Garamonde.
- Iron from Bomberman Jetters Densetsu no Bomberman by Hudson Soft, ripped by Garamonde.
- Wood made by kb.
- Magic wood is a simple recolour I made of the wood icon by kb.
- Spice from Minecraft by Mojang Studios, ripped by WizToad.
- Gunpowder from Minecraft by Mojang Studios, ripped by WizToad.
- Hemp made by Zarg.
- Belladonna made by Beansy.
- Laurel from Minecraft by Mojang Studios, ripped by WizToad.
- Topaz made by GabrielKnight.
- Ruby made by GabrielKnight.
- Emerald made by GabrielKnight.
- Diamond made by GabrielKnight.
- Milk from Fire Emblem Fates by Intelligent Systems, ripped by Henrai.
- Cabbage from Fire Emblem Fates by Intelligent Systems, ripped by Henrai.
- Grape from Fire Emblem Fates by Intelligent Systems, ripped by Henrai.
- Fish from Fire Emblem Fates by Intelligent Systems, ripped by Henrai.
- Wheat from Fire Emblem Fates by Intelligent Systems, ripped by Henrai.
- Meat from Boktai 3 / Shin Bokura no Taiyou by Konami, ripped by Greiga Master.
- Down from Radiant Historia by Atlus & Headlock, ripped by redblueyellow.
- Hide from Radiant Historia by Atlus & Headlock, ripped by redblueyellow.
- Wool from Radiant Historia by Atlus & Headlock, ripped by redblueyellow.
- Oil made by GabrielKnight.
- Rune from Radiant Historia by Atlus & Headlock, ripped by redblueyellow.
- Flax made by GabrielKnight.
- FF5Cave from Final Fantasy 5 by Square. WAve prepared the tileset for FEGBA.
- Fields1 & Fields2 by:
- ZoramineFae.
- For tileset animation, Flasuban contributed a redux of the standard water flow, as he broke it in the first place with his Thracia water.
- Cheers to Peer for constantly telling me (ZoramineFae) that the mansion looked too dark.
- Two of the palettes in this batch, the Sunset and Nighttime ones, are almost completely ripped from two of JellyUnicorn’s fantastic palettes.
- Village by N426, ZoramineFae and Venno.
- Battle Backgrounds are all from Fire Emblem New Mystery of the Emblem by Intelligent Systems, ripped by Previous. The Placeholder BG is using Monotype Corsiva font by Patricia Saunders.
- The chapter introduction animation uses several assets.
- The crystals are from Final Fantasy (Dawn of Souls) by Square Enix, ripped by Ryan914
- The relief is from Yu-Gi-Oh!: Reshef of Destruction by Konami, submitted to the spriters resource by Urathros.
- The Title background is modified from Pokémon Platinum Version by Game Freak, ripped by DRAGOON.
- The Cave conversation background is from Fire Emblem 6 by Intelligent Systems. I'm using a more greenish blue palette.
- The game intro uses several assets.
- The FEU logo is a simple downsize of the one made by Fatih.
- The picture right after is one I made of something I designed and built with Lego. I sometimes use it as avatar for forums & the like.
- The font of the text is Monotype Corsiva by Patricia Saunders.
- The Judge is from Phoenix Wright: Ace Attorney: Justice for All by Capcom, ripped by Shoda & revised by TSP184.
- The crystals are the same ones as in the chapter introduction.
- I ripped the whirlpool background from Kirby & The Amazing Mirror by HAL Laboratory.
- I made the world map by splicing together parts of Magvel from Fire Emblem: The Sacred Stones by Intelligent Systems.
- The moon is from Kirby: Nightmare in Dream Land by HAL Laboratory, ripped by Jackster.
- I ripped the clouds from Planet Monsters by Planet Interactive.
- The title is modified from Fire Emblem: The Sacred Stones by Intelligent Systems.
- The subtitle card is from Charlie Blasts Territory by Realtime Associates, ripped by Mr. C.
- The subtitle font is modified from Castlevania Chronicles by Konami, ripped by SMITHYGCN.
- Status Screen assets.
- The portraitbox is modified from Fire Emblem (7)'s by Intelligent Systems.
- The moving map sprite plateau is from Fire Emblem (7) by Intelligent Systems.
- I made the page background and the equipment box graphics.
- The background used by the StatScreen, on the prep screen, when checking status, etc. is modified from Fire Emblem: The Sacred Stones by Intelligent Systems.
- The new UI buttons were made by GabrielKnight. I made 32x16 "Start" & "Select" variants based on these.
- The puzzle background was taken from Yu-Gi-Oh!: Reshef of Destruction by Konami, submitted to the spriters resource by Urathros. The cursor and sound effects are also from Yu-Gi-Oh!: Reshef of Destruction. The 32x32 weapon icons and arrows used by the tutorial diagram were made by GabrielKnight.
- Fortresses.
- The tree being chopped down in the fort menu was made by Obsidian Daddy.
- The other assets displayed in that animation (pirate, plateau) are in vanilla FE8, so credit goes to Intelligent Systems for that. I Frankenstein'd the "MATERIALS" and "FORTS" displayed in the fortmenu from vanilla FE8 menu UI, so credit goes to Intelligent Systems for that too.
- In-game credits.
- The font and palettes used by the title cards were taken and modified from FE7U by Intelligent Systems.
- I'm also using Intelligent Systems' FE8U's classreel font and palette in between the title cards.
- Authornames were written in Monotype Corsiva which is a font by Patricia Saunders.
- The mode7 fields map is using a subset of the Revamped Fields tileset and was designed by Retrogamer.
- Cannot Crit by Sme.
- ChangeTileName by 7743.
- battle_changer by aera. I used 7743's FEBuilder patch to figure out where to insert stuff in FE8U.
- ContinueBattleBGM by 7743.
- Escape-Arrive by Sme. Not in use atm.
- New_CHAI by Tequila.
- Text Engine Rework by Tequila.
- Freeze by Crazycolorz5.
- Gendered Text by Snakey1.
- Modular Exp by Snakey1.
- Narrow Font by Scraiza. Not in use atm.
- Portrait Selection by Snakey1.
- Proper Range Getters. by Stan. Not in use atm.
- Raid by Snakey1.
- Reaver Split by Crazycolorz5 and Sme. Not in use atm.
- Skip Difficulty by StanH.
- Status Weapons by Sme.
- Strength/Magic Split by Tequila, Kirb, RobertFPY, Pikmin1211, and Snakey.
- Trap Rework by Sme.
- Unlock Chest by Gamma and incorporated by Snek. Not in use atm.
- Weapon Lock Array by Vennobennu and rewritten by Sme. Not in use atm.
- CalcLoops by multiple people.
- CanUnitDoubleCalcLoop by Sme.
- EXPCalcLoop by Snek.
- HPRestorationCalcLoop by Sme.
- MugLoadingCalcLoop by Snek.
- PostActionCalcLoop by Snek.
- PreBattleCalcLoop by Circleseverywhere.
- SkillActivationChanceCalcLoop by Sme.
- WeaponUsabilityCalcLoop by Sme.
- WTACalcLoop by Snek.
- Durability Based Items by Pikmin1211 and Sme.
- Expanded Modular Save by StanH and Crazycolorz5.
- Icon Rework by StanH.
- Item Effect Revamp by Teraspark.
- Staff Range Fix by Tequila, Lord Reyson and Teraspark.
- Modular Stat Screen by circleseverywhere with additions by Tequila, and probably more people too.
- Modular Stat Getters by StanH.
- Negative Stat Boosts by Circleseverywhere.
- Popup Rework by Stan.
- Suspend Debuffs by CrazyColorz5, with additions by circleseverywhere and Kirb.
- Unit Action Rework by StanH.
- UnitMenu by Crazycolorz5.
- Fix Weapon Rank by Stan.
- StaffStatusDuration by Sme.
- Battle Stats With Anims Off by Tequila.
- Casual Mode by circleseverywhere.
- Contemporary Talk Support by circleseverywhere.
- Display Weapon Rank on Level Up by Tequila and rewritten for PopupRework by Stan.
- Event Add Traps by circleseverywhere.
- Event Rescue by circleseverywhere.
- Event Send to Convoy by circleseverywhere.
- Event Writer by circleseverywhere.
- Extended Item Icon by aera.
- HP Bars by circleseverywhere, with additions by Tequila.
- Sound Mixer by ipatix, ported to EA and FE8 by circleseverywhere.
- Movement Arrow Hack by circleseverywhere.
- Negative Wt/Crit Display by circleseverywhere, rewritten by stan.
- RNG Randomizer by TR143.
- Chapter Titles as Text by circleseverywhere.
- Character and Chapter-specific battle themes by Camdar, ported to FE8 by circleseverywhere. Not in use atm.
- Prologue Supply by circleseverywhere.
- Remove Link Arena (& Map & Transfer options) by aera.
- 16 tracks/12 sounds patch by Brendor and Agro.
- Fix Weak Promoted Enemies by Gryz.
- Hold A to speed up movement by Gryz.
- Skip H&S Screen by circleseverywhere.
- Autocursor Fix by Vennobennu.
- Pierce Fix by Brendor.
- Enemy Control Glitch Fix by Brendor.
- Mode Coefficient EXP Fix by Vennobennu.
- Fix proc names not being cleared by Stan.
- Fix CAM1/CAMERA2 going out of bounds by Stan.
- Don't draw portrait on item select menu if unit is generic by hypergammaspaces.
- AI heatmap caching/optimization by hypergammaspaces.
- Avoid No$gba crashing when decompressing something it shouldn't by Tequila.
- Anti-Huffman Patch by Hextator and Nintenlord.
- Animation C01 hack by Hextator.
- Animation C48 hack by Hextator.
- Slayer and Effectiveness Rework by Tequila, Vennobennu and Crazycolorz.
- The puzzle introduced in the prologue is an implementation of Lights Out by Tiger Electronics. I also made use of Simon Tatham's Flip to play around and setup some initial puzzle settings.
- Mode7 by StanH.
- ChangeChapterObjective by Zeta.
- MultiSeizeUnits by 7743.
- GroupAI by PhantomSentine.