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CREDITS.md

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Stuff that isn't mentioned here is stuff that comes with the FE8U ROM, stuff I made, or other stuff I've forgotten to acknowledge. In the latter case, please tell me if you notice anything is missing.

SkillSystem

The buildfile I started with is the SkillSystem's. SkillSystem credits from 7/04/2021 (day/month/year). Note: This list is incomplete and insufficiently organized.

Skill contributors

  • Tequila
  • Rossendale
  • StanH
  • Leonarth
  • 2WB
  • Teraspark
  • Darrman
  • SD9k
  • Kao
  • blademaster
  • Snakey1
  • Zeta
  • Kirb
  • Sme
  • Ganzap
  • Mikey Seregon

Other

  • 7743: various bugfixes
  • RobertFPY, Pikmin1211, and Snakey1: Str/Mag Split Finalization

Icons

  • Monkeybard, Black Mage
  • Blaze: Stances
  • vlak: Drives
  • Pikmin1211: Miscellaneous
  • 2WB: Miscellaneous
  • Zaim: Indoor March
  • Reds: Quick Riposte

Special thanks

Special thanks go to:

  • Circleseverywhere, for creating and releasing the original system.
  • Crazycolorz5, for debuffs, freeze and Dragon's Veins.
  • Primefusion, for the test map.
  • Kirb, for implementing the Str/Mag split into FE8 based off Tequila's original FE7 version.

ASMC

  • 7743 for the SendAllTransporter, SilentGiveItem and SilentGiveGold patches.

Tools

These credits were probably written by Nintenlord. Credits to

  • Nintenlord for making this.
  • Kate/Klo/whatever for writing FE6 CHAR support
  • Everyone who submitted event codes for this, especially Fire Blazer and flyingace24.
  • markyjoe1990 for FE7 event template.
  • Mariobro3828 for FE7 world map definition values and for making the EAstdlib Macro and Command List.txt.
  • Arch for making code I can use to debug this app, for his tutorials and his FE6 template.
  • Ryrumeli for telling me the ASM routine that handles the events in FE8.
  • Omni for reporting errors with FE6 disassembly script.
  • Camtech075/Cam/Kam for making FE8 template.
  • Everyone who uses this and/or reports bugs and/or gives feedback.

With additional credits to:

  • Vennobennu/Venno, for identifying many FE8 codes, and making many of the codes that deal with the world map.
  • Gryz, for aiding a ton in all the AI research done on FE7, which was a boon in developing the new AI model.
  • Circleseverywhere, for inspiring some of the design decisions in revamping EA. Also checking my work, and making several macros.
  • Camdar/CT075 and Zahlman, for inspiring a UNIX-like design for #incext.

Other tools

  • Nightmare modules taken from feshrine and FEU's SkillSystem buildfile:
    • ChapterDefinitions by SpyroDi, Nintenlord.
    • MapEvents & MapCutsceneEvents by Vennobennu.
    • BattlePalettes by flyingace24.
    • Characters by SpyroDi.
    • BossQuotes by flyingace24.
    • DeathQuotes by flyingace24.
    • EscapeQuotes by Sme.
    • SupportConvos by Icy Toast.
    • CharLevelUpSkills by circleseverywhere.
    • ClassLevelUpSkills by circleseverywhere.
    • PersonalSkills by circleseverywhere.
    • PaletteAssociations & PaletteAssociations2 by Zeld and Zephyr.
    • Classes by SpyroDi.
    • ClassLevelCaps by Sme.
    • ModularEXPClasses by Snakey1.
    • MovingMapSprites by Nintenlord.
    • StandingMapSprites by Nintenlord.
    • WalkingSounds by Circleseverywhere.
    • IER nightmare modules by Teraspark.
    • PromotionItems by Teraspark.
    • StaffAITable by Teraspark.
    • ItemEffectTable by Circleseverywhere.
    • Items by SpyroDi.
    • ItemTargetTable by Circleseverywhere.
    • ItemUsabilityTable by Circleseverywhere.
    • SpellAssociationTable by Zeld, Nintenlord and Vennobennu.
    • ModularPrebattleSkills by Vesly.
    • WorldMapNodes by jjl2357 and Vennobennu.
    • WorldMapRoads by Vennobennu.
  • 7743 for FEBuilderGBA, which provides a lot of documentation, a graphics editor, a means to insert battle animations intuitively as well as an LZ77 compressor and decompressor.
  • Alusq for Advanced Music Installer.
  • Bregalad for GBAMusRiper.
  • cearn/Jasper Vijn for usenti.
  • Circleseverywhere for
  • Crazycolorz5 for
  • David Capello for Aseprite.
  • Don Ho for Notepad++.
  • Endrift/Vicki Pfau for mGBA.
  • ipatix/Michael Panzlaff for midi2agb.
  • Kawa and DJ ßouché for Sappy.
  • kuzu for Sekaiju.
  • kxu, PokemonHacker, denopqrihg for VBArr.
  • Maël Hörz for HxD.
  • magical/Andrew Ekstedt for compress.exe.
  • Microsoft for MSPaint.
  • Mike, loveemu and Sound Test: 774 for VGMTrans.
  • Nintenlord for
  • Nocash/Martin Korth for No$gba debugger.
  • Olivier Lapicque for OpenMPT.
  • Snakey1 for
  • StanH for
  • The Document Foundation for LibreOfficeCalc.
  • Thorbjørn Lindeijer and many other contributors for Tiled.

Documentation

Music

TODO credit B.H. suits for frequency table https://pages.mtu.edu/~suits/NoteFreqCalcs.html

Songs

  • Fire Emblem Fates by Intelligent Systems.
    • Desire Below. Composed by Hiroki Morishita, arranged by Libera. I added some extra instruments to the MIDI.
  • Fire Emblem The Sacred Stones by Intelligent Systems.
    • The entire OST is in the ROM this is a patch to.
  • Others.
    • Knock sfx. Smethlyn gave this one to me.
  • Pokémon Black (and White) by Game Freak.
    • SEQ_BGM_DIVING.
  • Rayman3 (GBA) by Ubisoft.
    • song565 (Summon Murphy whistle).
  • Runescape by Jagex. Pretty sure all of these were composed and arranged by Ian Taylor.
    • Principality.
  • Yu-Gi-Oh Reshef of Destruction by Konami.
    • song008.
    • song023.
    • sfx 54, 55, 57, 58.
    • A hybrid of song381 and song382.
    • song410, and a modified version that skips the intro.
    • song500.
  • Yu-Gi-Oh The Sacred Cards by Konami.
    • song027.
    • song033.

Soundfonts

TODO. OSRS Orchestra hit was either recorded straight from the Sound Canvas VST or from an SC-88 soundfont.

Graphics

Battle animations

  • ArcherF by IS, DerTheVaporeon.
  • ArcherM by IS, DerTheVaporeon.
  • AssassinU by IS, Huichelaar.
  • BerserkerF by eCut, Skitty, Serif, Huichelaar.
  • BerserkerM by BwdYeti, Shadowofchaos, Red, Huichelaar.
  • BishopF by Eldritch Abomination, Mikey Seregon, Huichelaar.
  • BishopM by Eldritch Abomination, Mikey Seregon, Huichelaar.
  • BrigandF by eCut, Skitty.
  • CavalierF by Pikmin1211, Maiser6, SALVAGED.
  • CavalierM by SALVAGED.
  • FighterF by Black Mage.
  • Knight by FPZero.
  • MercenaryF by SALVAGED, JeyTheCount.
  • MercenaryM by SALVAGED.
  • MonkM by Eldritch Abomination.
  • MonkF by Eldritch Abomination.
  • PegasusKnight by Flasuban.
  • Phantom by TheBlindArcher, Arch, Skitty, Temp.
  • PirateF by Nuramon, MarioKirby, Wan.
  • PriestF by Flasuban, Eldritch Abomination.
  • PriestM by Eldritch Abomination.
  • SoldierU by Flasuban, Nuramon, Huichelaar.
  • Supplier by JonoTheRed, Huichelaar.
  • ThiefF by Pikmin1211, Maiser6, Skitty, GabrielKnight.
  • ValkyrieM by DerTheVaporeon, Isaac, Pikmin1211.
  • WyvernKnightU by St Jack.

Portraits

  • SSHX~28 by SSHX.
  • GenericPretsel~Cosimo by GenericPretsel.
  • Nickt~Vette by Nickt.
  • Huichelaar,Retrogamer~Splice1_1 spliced from various FEGBA portraits. Smile frame by Retrogamer.
  • Capibarainspace~2 by Capibarainspace.
  • Zmr~2 by Zmr.
  • DragonLuca~2 by DragonLuca.
  • AmBrosiac~Brava by AmBrosiac.
  • AmBrosiac~Faustosilva by AmBrosiac.
  • Xenith~Woman by Xenith.
  • LaurentLacroix~3 by LaurentLacroix.
  • Nickt~Argolis by Nickt.
  • AmBrosiac~6 by AmBrosiac.
  • Retrogamer~Cleric by Retrogamer.

Class Cards

  • ArcherF by DerTheVaporeon.
  • ArcherM by DerTheVaporeon.
  • AssassinU by Scraiza, Sword of HaE.
  • BerserkerF by Der.
  • CavalierF by RobertFPY, Pikmin.
  • CavalierM by RobertFPY.
  • FighterF by Jj09, HyperGammaSpaces.
  • MageF by Unknown.
  • MercenaryF by L95.
  • MonkF by RobertFPY.
  • MonkM by RobertFPY, Blademaster.
  • MyrmidonF by L95.
  • PirateF by HyperGammaSpaces.
  • PriestF by flasuban, HyperGammaSpaces.
  • SergeantU by Spud, Rasdel.
  • ShamanF by Unknown.
  • SoldierF by flasuban.
  • SoldierM by flasuban.
  • SummonerU by Orihara_Saki.
  • SupplierF by N426.
  • ThiefF by L95.
  • WyvernKnightU by IS, MeatOfJustice, Pikmin, flasuban, Huichelaar.

Map Sprites

  • Archer by DerTheVaporeon.
  • ArchMogall by IS, Huichelaar.
  • Bael by IS, Pikmin.
  • Bowalker by IS, Pikmin.
  • BowKnight by Der, Pikmin.
  • Cavalier by SALVAGED.
  • DarkDruid by IS.
  • Deathgoyle by IS, Pikmin.
  • DreadFighter by Nuramon.
  • ElderBael by IS, Pikmin.
  • Entombed by IS, Pikmin.
  • Executioner by IS, Lexou, Huichelaar.
  • Fighter by Alusq.
  • Gargoyle by IS, Pikmin.
  • GoldKnight by Pikmin, Der.
  • Gorgon by IS, Huichelaar.
  • GreatKnight by Pikmin, L95, Der.
  • Gwyllgi by IS, Pikmin.
  • HarbingerT2 by Nuramon.
  • Maelduin by IS, Pikmin.
  • Marksman by ArcherBias.
  • Marshall by Elibean Nights, L95, Pikmin, Der, Huichelaar.
  • MautheDoog by IS, Pikmin.
  • Mogall by IS, Huichelaar.
  • Necromancer by Huichelaar.
  • Phantom by IS, Pushwall.
  • Priest by flasuban.
  • Revenant by IS, Pikmin.
  • Sergeant by Spud.
  • Soldier by Rexacuse, Peerless, Alusq.
  • Summoner by IS.
  • Supplier by N426.
  • WyvernKnight by IS, ArcaneEli, Blood, Yikes!, Huichelaar.

Items

  • Pouakai by GabrielKnight.
  • Moehau by GabrielKnight.
  • Mahuika by GabrielKnight.
  • Whakatau by GabrielKnight.
  • Maero by GabrielKnight.
  • Tangaroa by GabrielKnight.
  • Manaia by GabrielKnight.
  • Rehua by GabrielKnight.
  • Gambit (skeleton) by Intelligent Systems. The skulls are from Fire Emblem: The Sacred Stones' bonewalker animations.
  • Concoction by 2WB.
  • Spirit Dust by Pikmin1211.

Materials

  • Coal from Bomberman Jetters Densetsu no Bomberman by Hudson Soft, ripped by Garamonde.
  • Copper from Bomberman Jetters Densetsu no Bomberman by Hudson Soft, ripped by Garamonde.
  • Lime from Bomberman Jetters Densetsu no Bomberman by Hudson Soft, ripped by Garamonde.
  • Iron from Bomberman Jetters Densetsu no Bomberman by Hudson Soft, ripped by Garamonde.
  • Wood made by kb.
  • Magic wood is a simple recolour I made of the wood icon by kb.
  • Spice from Minecraft by Mojang Studios, ripped by WizToad.
  • Gunpowder from Minecraft by Mojang Studios, ripped by WizToad.
  • Hemp made by Zarg.
  • Belladonna made by Beansy.
  • Laurel from Minecraft by Mojang Studios, ripped by WizToad.
  • Topaz made by GabrielKnight.
  • Ruby made by GabrielKnight.
  • Emerald made by GabrielKnight.
  • Diamond made by GabrielKnight.
  • Milk from Fire Emblem Fates by Intelligent Systems, ripped by Henrai.
  • Cabbage from Fire Emblem Fates by Intelligent Systems, ripped by Henrai.
  • Grape from Fire Emblem Fates by Intelligent Systems, ripped by Henrai.
  • Fish from Fire Emblem Fates by Intelligent Systems, ripped by Henrai.
  • Wheat from Fire Emblem Fates by Intelligent Systems, ripped by Henrai.
  • Meat from Boktai 3 / Shin Bokura no Taiyou by Konami, ripped by Greiga Master.
  • Down from Radiant Historia by Atlus & Headlock, ripped by redblueyellow.
  • Hide from Radiant Historia by Atlus & Headlock, ripped by redblueyellow.
  • Wool from Radiant Historia by Atlus & Headlock, ripped by redblueyellow.
  • Oil made by GabrielKnight.
  • Rune from Radiant Historia by Atlus & Headlock, ripped by redblueyellow.
  • Flax made by GabrielKnight.

Tilesets

  • FF5Cave from Final Fantasy 5 by Square. WAve prepared the tileset for FEGBA.
  • Fields1 & Fields2 by:
    • ZoramineFae.
    • For tileset animation, Flasuban contributed a redux of the standard water flow, as he broke it in the first place with his Thracia water.
    • Cheers to Peer for constantly telling me (ZoramineFae) that the mansion looked too dark.
    • Two of the palettes in this batch, the Sunset and Nighttime ones, are almost completely ripped from two of JellyUnicorn’s fantastic palettes.
  • Village by N426, ZoramineFae and Venno.

Other

  • Battle Backgrounds are all from Fire Emblem New Mystery of the Emblem by Intelligent Systems, ripped by Previous. The Placeholder BG is using Monotype Corsiva font by Patricia Saunders.
  • The chapter introduction animation uses several assets.
    • The crystals are from Final Fantasy (Dawn of Souls) by Square Enix, ripped by Ryan914
    • The relief is from Yu-Gi-Oh!: Reshef of Destruction by Konami, submitted to the spriters resource by Urathros.
    • The Title background is modified from Pokémon Platinum Version by Game Freak, ripped by DRAGOON.
  • The Cave conversation background is from Fire Emblem 6 by Intelligent Systems. I'm using a more greenish blue palette.
  • The game intro uses several assets.
    • The FEU logo is a simple downsize of the one made by Fatih.
    • The picture right after is one I made of something I designed and built with Lego. I sometimes use it as avatar for forums & the like.
    • The font of the text is Monotype Corsiva by Patricia Saunders.
    • The Judge is from Phoenix Wright: Ace Attorney: Justice for All by Capcom, ripped by Shoda & revised by TSP184.
    • The crystals are the same ones as in the chapter introduction.
    • I ripped the whirlpool background from Kirby & The Amazing Mirror by HAL Laboratory.
    • I made the world map by splicing together parts of Magvel from Fire Emblem: The Sacred Stones by Intelligent Systems.
    • The moon is from Kirby: Nightmare in Dream Land by HAL Laboratory, ripped by Jackster.
    • I ripped the clouds from Planet Monsters by Planet Interactive.
    • The title is modified from Fire Emblem: The Sacred Stones by Intelligent Systems.
    • The subtitle card is from Charlie Blasts Territory by Realtime Associates, ripped by Mr. C.
    • The subtitle font is modified from Castlevania Chronicles by Konami, ripped by SMITHYGCN.
  • Status Screen assets.
    • The portraitbox is modified from Fire Emblem (7)'s by Intelligent Systems.
    • The moving map sprite plateau is from Fire Emblem (7) by Intelligent Systems.
    • I made the page background and the equipment box graphics.
  • The background used by the StatScreen, on the prep screen, when checking status, etc. is modified from Fire Emblem: The Sacred Stones by Intelligent Systems.
  • The new UI buttons were made by GabrielKnight. I made 32x16 "Start" & "Select" variants based on these.
  • The puzzle background was taken from Yu-Gi-Oh!: Reshef of Destruction by Konami, submitted to the spriters resource by Urathros. The cursor and sound effects are also from Yu-Gi-Oh!: Reshef of Destruction. The 32x32 weapon icons and arrows used by the tutorial diagram were made by GabrielKnight.
  • Fortresses.
    • The tree being chopped down in the fort menu was made by Obsidian Daddy.
    • The other assets displayed in that animation (pirate, plateau) are in vanilla FE8, so credit goes to Intelligent Systems for that. I Frankenstein'd the "MATERIALS" and "FORTS" displayed in the fortmenu from vanilla FE8 menu UI, so credit goes to Intelligent Systems for that too.
  • In-game credits.
    • The font and palettes used by the title cards were taken and modified from FE7U by Intelligent Systems.
    • I'm also using Intelligent Systems' FE8U's classreel font and palette in between the title cards.
    • Authornames were written in Monotype Corsiva which is a font by Patricia Saunders.
    • The mode7 fields map is using a subset of the Revamped Fields tileset and was designed by Retrogamer.

Hacks