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The problem is that we call SoundManager.PlayWave with the new sample rate but we don't know the original frequency of the samples.
To make it work we should pass a resampling ratio instead to the PlayWave function.
Since moving from fmod to sdl_mixer the functionality has been lost, Would be nice reimplementing it. See https://gist.github.com/hydren/f60d107f144fcb41dd6f898b126e17b2 for an example
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