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Boss_MetalHead actions #47

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drfiemost opened this issue Jul 3, 2023 · 0 comments
Open

Boss_MetalHead actions #47

drfiemost opened this issue Jul 3, 2023 · 0 comments

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@drfiemost
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The actions defined in the header are not used consistently but mixed with GEGNER actions.

#define SK_PAUSE 0 // Short Pause
#define SK_AUSGANG 1 // Starting position at the top left
#define SK_AUSHOLEN 2 // Going out for headbanging
#define SK_BANGEN 3 // Headbanging, in other words, banging head to the right
#define SK_CHASING 4 // Track player
#define SK_TURBINE 5 // Prepare for turbine suction
#define SK_WACKELN 6 // Head wobbles up and down and hits the ceiling
#define SK_SPUCKEN 7 // Head spits fireballs from the turbine

// FIXME
// Akt is initialized to SK_AUSGANG
// and then only assigned values GEGNER::OEFFNEN, GEGNER::SCHLIESSEN and GEGNER::SCHIESSEN
// Something's broken here...
if (Akt == SK_BANGEN) {
if (KieferPos < 60.0f)
KieferPos += Timer.sync(5.0f);
else
KieferPos = 60.0f;
}

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