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Move to SDL3 #79
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Id like to find out some details and goal of this repo. For example I just built a version for the TrimUI Smart Pro handheld based on my current repo. I wouldnt mind joining this project as it looks like some nice effort was put into improving the engine. It just some of the particulars i gave above that can make it a hassle to port to other devices. Anyone used the texture compression? This so far really helped for devices with limited memory. |
There have been efforts in modernizing and cleaning up the code base so I always assumed that was the direction of the project. I've tried to keep most of the options fot the other platforms in the cmake file but personally I'm mostly interested in the Linux desktop version. |
so i was able to get this version running with SDL2 on the trimui (cmake can be a pain sometimes). The main ports I would like to see maintained are rpi, pandora, and gcw. If the SDL2 builds work on these I dont think it would be strictly necessary to keep SDL1+EGL, but on the hand it works and is there if a port can use it. I want to work through each device with this branch and see how it goes. a couple side note with the trimui the filesystem did work but under the experimental path. Id like to move the file ops into a dedicated file that can support these 2 variations plus be open to something before filesystem. |
SDL2_mixer should support both libmodplug and libxmp as backends. |
Im trying to avoid recompiling the library and use the firmware's library. But I will mess around with it more and see what i can get working. |
The SDL3 release is getting near, maybe it's time to consider dropping SDL1 support and move to the new API.
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