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Better Object Management Script Events #14

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clowenhg opened this issue Jan 23, 2014 · 0 comments
Open
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Better Object Management Script Events #14

clowenhg opened this issue Jan 23, 2014 · 0 comments

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@clowenhg
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So a common issue that I've seen people want is things like unique objects, or artifacts, where only a certain number exist. Problem is that scripts don't really handle all the lifetime events of objects.

For example #12 Shows how DROPOBJ and GETOBJ are called when banking objects. Which isn't 100% accurate.

Another example is the Server: modCombat - ProjectileDamage function. Where it's possible for a ring to break, but there's no script event that would be fired by this.

This may need to be broken down into individual issues to be manageable. But this is a general issue.

Sub Issues:

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