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This repository has been archived by the owner on Sep 16, 2024. It is now read-only.
So a common issue that I've seen people want is things like unique objects, or artifacts, where only a certain number exist. Problem is that scripts don't really handle all the lifetime events of objects.
For example #12 Shows how DROPOBJ and GETOBJ are called when banking objects. Which isn't 100% accurate.
Another example is the Server: modCombat - ProjectileDamage function. Where it's possible for a ring to break, but there's no script event that would be fired by this.
This may need to be broken down into individual issues to be manageable. But this is a general issue.
So a common issue that I've seen people want is things like unique objects, or artifacts, where only a certain number exist. Problem is that scripts don't really handle all the lifetime events of objects.
For example #12 Shows how DROPOBJ and GETOBJ are called when banking objects. Which isn't 100% accurate.
Another example is the Server: modCombat - ProjectileDamage function. Where it's possible for a ring to break, but there's no script event that would be fired by this.
This may need to be broken down into individual issues to be manageable. But this is a general issue.
Sub Issues:
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