You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am a 3D specialist and/or developer who wants to use Blender interactively as part of a suite of multiple tools to add 3D annotations to an existing IIIF 3D scene.
I do have a pre-existing IIIF manifest to start with, and I want to import it into Blender.
I will not use Blender to export a scene manifest at the end.
I want to use Blender to verify exact positions, scales, and rotations of objects in the scene.
I want to use Blender to "pick points" from the scene interactively. I will later use these picked coordinate points to apply annotations in non-Blender software (whether by modifying scene manifest JSON directly or using a secondary tool to apply annotations).
I am familiar with the differences across 3D frameworks and applications.
I want my imported Scene to conform to the actual IIIF axes - i.e., I want my objects in Blender to exist in "Y-up" configuration.
We should create 2-3 use cases that we expect this plugin to be used for. Here's a possible use case to start with:
Use case:
The text was updated successfully, but these errors were encountered: