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修改 Hold 机制 #218

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Chen-Luan opened this issue Feb 17, 2024 · 0 comments · May be fixed by #244
Open

修改 Hold 机制 #218

Chen-Luan opened this issue Feb 17, 2024 · 0 comments · May be fixed by #244
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♢ 游戏机制 Design mechanics 可能会影响玩家体验 It may affect the player experience ◆ 优化 Enhancement 新需求或原有功能的优化 Optimization of new requirements or existing functions ▲ 中 Medium

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@Chen-Luan
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Chen-Luan commented Feb 17, 2024

HoldNote 头判 Miss 后不销毁音符,而是从之后按下的时间点继续累加

优点:

  • 可以与 Hold note 按住后使超出判定线的部分截断 #210 在判定表示效果上统一,并减少销毁音符时的突兀效果:
    • Hold首次按下时,判定JudgeTime(头判),同时开始截断Hold,即使后续松手依然截断
    • Hold被按住时持续展示打击粒子
    • 尾判给分:按住时间总和 / (HoldEndTime - (Max(头判时间, JudgeTime))

缺点:

  • 涉及到机制修改

设计到暂停功能变化 #221 :计划在暂停谱面时将 Note 倒退一段距离,此时需要处理 Note 逻辑

@Chen-Luan Chen-Luan added ◆ 优化 Enhancement 新需求或原有功能的优化 Optimization of new requirements or existing functions ♢ 游戏机制 Design mechanics 可能会影响玩家体验 It may affect the player experience ▲ 草案 Draft 尚未确定应对方案,暂时不要继续操作 Plan has not been determined, do not proceed for the time being labels Feb 17, 2024
@Chen-Luan Chen-Luan self-assigned this Dec 7, 2024
@Chen-Luan Chen-Luan linked a pull request Dec 7, 2024 that will close this issue
@Chen-Luan Chen-Luan added ▲ 中 Medium and removed ▲ 草案 Draft 尚未确定应对方案,暂时不要继续操作 Plan has not been determined, do not proceed for the time being labels Dec 7, 2024
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Labels
♢ 游戏机制 Design mechanics 可能会影响玩家体验 It may affect the player experience ◆ 优化 Enhancement 新需求或原有功能的优化 Optimization of new requirements or existing functions ▲ 中 Medium
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