GitHub: https://github.com/IPS-Hosting/game-images/tree/main/csgo
For advanced usage, refer to https://docs.docker.com
# Create the docker container
docker create -it --restart always \
--name csgo-server \
-p 27015:27015/udp \
-p 27015:27015/tcp \
-p 27005:27005/tcp \
-p 27020:27020/udp \
-e "GSLT=YOUR_GSLT" \
ipshosting/game-csgo:v2
# Start the server
docker start csgo-server
# Stop the server
docker stop csgo-server
# Restart the server
docker restart csgo-server
# View server logs
docker logs csgo-server
# Attach to server console to write commands and see output in realtime (de-attach by pressing CTRL-P + CTRL-Q).
docker attach csgo-server
# Remove the container
docker rm csgo-server
By default, when starting the container, it will be installed and updated, and the csgo Server is started afterwards. You can create a container with a different command to change this behaviour:
- update Only install the latest version of the server. It won't be started and the container will exit after the csgo server is installed and updated.
- update_validate Same like update but will also validate the files. Recommended for the initial installation of the server.
- start Only start the csgo server without installing or updating.
Game server data is kept in /home/ips-hosting
.
By default a volume will be auto-created which will persist the game server data across server restarts.
When you re-create the container, a new volume is created and you can't access the old data unless you manually mount the old volume.
See https://docs.docker.com/storage/volumes/ for more information.
To persist the game server data on the host filesystem, use -v /absolute/path/on/host:/home/ips-hosting
when creating the docker container.
The container is run as a non-root user by default and the user running inside the container has the id 1000. Make sure that the mounted directory is readable and writable by the user running the container. There are 2 ways to achieve this:
- Change the owner of the host directory:
chown -R 1000 /absolute/path/on/host
OR - Run the container as the user, which owns the files on the host system. Make sure to specify the id of your local user, because the name is uknown inside the container. You can find it out using
id YOUR_USERNAME
. Then run the docker command using the--user USER_ID
flag. E.g.:docker create --user 500 ...
.
- 27015/udp (game)
- 27015/tcp (rcon) always the same as game
- 27005/tcp (client)
- 27020/udp (tv)
You can change the ports with the GAME_PORT
, CLIENT_PORT
and TV_PORT
environment variables.
Env variables can be configured with the -e "KEY=VAL"
flag when creating the container. The flag can be used multiple times.
To change the env variables, you need to re-create the container.
The following env variables are available during update
and update_validate
.
BETA_BRANCH
Used to download a different branch of the server.
BETA_PASSWORD
The password for the beta branch.
The following env variables are always available during start
.
GSLT
The game server login token. This is required to launch the server. Can be generated here.
HOST
The host address, the server listens on. Defaults to 0.0.0.0
GAME_PORT
The game port to use. Defaults to 27015
. Remember to also update the container port bindings when changing this variable.
CLIENT_PORT
The client port to use. Defaults to 27005
. Remember to also update the container port bindings when changing this variable.
TV_PORT
The client port to use. Defaults to 27020
. Remember to also update the container port bindings when changing this variable.
MAX_PLAYERS
The maximum amount of players that can join the server. Defaults to 10
.
TICKRATE
The tickrate to use. Defaults to 66
.
GAME_TYPE
and GAME_MODE
together specify which game mode the server runs. Defaults to Classic Casual (GAME_TYPE=0
and GAME_MODE=0
).
Gamemode | GAME_TYPE | GAME_MODE |
---|---|---|
Arms Race | 1 | 0 |
Classic Casual | 0 | 0 |
Classic Competitive | 0 | 1 |
Custom | 3 | 0 |
Deathmatch | 1 | 2 |
Demolition | 1 | 1 |
Wingman | 0 | 2 |
Danger Zone | 6 | 0 |
MAP_GROUP
The map group to use. Defaults to mg_active
.
MAP
The map the server loads after startup. Defaults to de_mirage
.
WORKSHOP_START_MAP
The workshop id of a workshop map to load after startup. Requires HOST_WORKSHOP_COLLECTION
to be set up. Also the collection needs to include the map addon.
HOST_WORKSHOP_COLLECTION
The id of a workshop collection to load. Requires AUTHKEY
to be set up.
AUTHKEY
A Steam Web API key. Can be generated here. Required to use HOST_WORKSHOP_COLLECTION
.
INSECURE
Set to true
to disable VAC.
NOBOTS
Set to true
to disable bots.