GitHub: https://github.com/IPS-Hosting/game-images/tree/main/vrising
Official Server Instructions: https://github.com/StunlockStudios/vrising-dedicated-server-instructions
For advanced usage, refer to https://docs.docker.com
# Create the docker container
docker create -it --restart always \
--name vrising-server \
-p 27015:27015/udp \
-p 27016:27016/udp \
ipshosting/game-vrising:v1
# Start the server
docker start vrising-server
# Stop the server
docker stop vrising-server
# Restart the server
docker restart vrising-server
# View server logs
docker logs vrising-server
# Attach to server console to write commands and see output in realtime (de-attach by pressing CTRL-P + CTRL-Q).
docker attach vrising-server
# Remove the container
docker rm vrising-server
By default, when starting the container, it will be installed and updated, and the vrising Server is started afterwards. You can create a container with a different command to change this behaviour:
- update Only install the latest version of the server. It won't be started and the container will exit after the vrising server is installed and updated.
- update_validate Same like update but will also validate the files. Recommended for the initial installation of the server.
- start Only start the vrising server without installing or updating.
Game server data is kept in /home/ips-hosting
.
By default a volume will be auto-created which will persist the game server data across server restarts.
When you re-create the container, a new volume is created and you can't access the old data unless you manually mount the old volume.
See https://docs.docker.com/storage/volumes/ for more information.
To persist the game server data on the host filesystem, use -v /absolute/path/on/host:/home/ips-hosting
when creating the docker container.
The container is run as a non-root user by default and the user running inside the container has the id 1000. Make sure that the mounted directory is readable and writable by the user running the container. There are 2 ways to achieve this:
- Change the owner of the host directory:
chown -R 1000 /absolute/path/on/host
OR - Run the container as the user, which owns the files on the host system. Make sure to specify the id of your local user, because the name is uknown inside the container. You can find it out using
id YOUR_USERNAME
. Then run the docker command using the--user USER_ID
flag. E.g.:docker create --user 500 ...
.
- 27015/udp (game)
- 27016/udp (query)
You can change the ports in the ServerHostSettings.json
file, or with the GAME_PORT
and QUERY_PORT
environment variables.
Env variables can be configured with the -e "KEY=VAL"
flag when creating the container. The flag can be used multiple times.
To change the env variables, you need to re-create the container.
The following env variables are available during update
and update_validate
.
BETA_BRANCH
Used to download a different branch of the server.
BETA_PASSWORD
The password for the beta branch.
The following env variables are always available during start
to overwrite the values in ServerHostSettings.json
.
HOST
The host address, the server listens on.
GAME_PORT
The game port to use. This port needs to be used when using the direct connect feature in game. Remember to also update the container port bindings when changing this variable.
QUERY_PORT
The query port to use. Used for Steam Server List features. Remember to also update the container port bindings when changing this variable.
SAVE_NAME
The name of the save file / directory.
SERVER_NAME
The name of the server.
MAX_USERS
The maximum amount of concurrent players on the server.
MAX_ADMINS
The maximum amount of admins to allow connect even when server is full.