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description.ext
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author = "POP LIFE";
onLoadName = "POP LIFE Lakeside RPG";
onLoadMission = "Servidor de Rol";
loadScreen = "\pop_iconos\textures\logo.paa";
joinUnassigned = 1;
respawn = BASE;
respawndelay = 5;
disabledAI = 1;
disableChannels[]={0,1,2};
enableDebugConsole = 1;
respawnDialog = 0;
respawnButton = 0;
class Header
{
gameType = RPG;
minPlayers = 1;
maxPlayers = 80;
};
#include "dialog\MasterHandler.h"
class RscTitles
{
#include "dialog\progress.hpp"
#include "dialog\a3ljailhud.hpp"
#include "dialog\badgeDialogV2.h"
#include "dialog\DNI_dialog.h"
#include "dialog\EMSDNI_dialog.h"
#include "dialog\roboDeDatos.hpp"
#include "dialog\masuno.hpp"
#include "dialog\barrita.hpp"
#include "dialog\anuncio.hpp"
#include "dialog\HUDica.hpp"
#include "dialog\sangrado.hpp"
};
class CfgFunctions
{
#include "Functions.h"
// #include "ica\funcionesica.h" // esto es para MP
#include "life_server\ica\funcionesica2.h" // esto es para local
#include "rosen\immersion\vip_cmn\fn\vip_cmn_fnc.hpp"
#include "rosen\immersion\vip_lit\fn\vip_lit_fnc.hpp"
};
class CfgSounds
{
#include "rosen\immersion\vip_lit\resource\vip_lit_cfgSounds.hpp"
sounds[] = {};
class purge
{
name = "purge";
sound[] = {"\sounds\la_purga.ogg",1.0,1.0};
titles[] = {};
};
};
class CfgDebriefing
{
class NotWhitelisted
{
title = "Mission Failed";
subtitle = "You are not white-listed to use this slot";
description = "You are not allowed to use this slot because you do not have the appropriate permissions, try another slot.";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};
class Blacklisted
{
title = "Mission Failed";
subtitle = "You are blacklisted from cops";
description = "You are not allowed to be a cop due to previous actions and the admins have removed you from being a cop.";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};
class errorica
{
title = "Estabas bugeado";
subtitle = "y tienes que reiniciar la misión";
description = "Contacta con un admin";
pictureBackground = "";
picture = "";
pictureColor[] = {0,0.3,0.6,1};
};
};
class CfgNotifications
{
class MedicalRequestEmerg
{
title = "EMS Requested";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
description = "%1";
duration = 5;
priority = 7;
};
class DeliveryAssigned
{
title = "Delivery Job Accepted";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
description = "%1";
duration = 10;
priority = 7;
};
class DeliveryFailed
{
title = "Delivery Job Failed";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
description = "%1";
duration = 7;
priority = 7;
};
class DeliverySucceeded
{
title = "Delivery Job Completed";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
description = "%1";
duration = 6;
priority = 6;
};
class TextMessage
{
title = "Received A Text Message";
iconPicture = "\pop_iconos\icons\messagenew.paa";
description = "%1";
duration = 10;
priority = 6;
};
class PoliceDispatch
{
title = "911 Dispatch Center";
iconPicture = "\pop_iconos\icons\messagepolice.paa";
description = "%1";
duration = 10;
priority = 6;
};
class AdminDispatch
{
title = "Admin Dispatch Center";
iconPicture = "\pop_iconos\icons\messageadmin.paa";
description = "%1";
duration = 10;
priority = 6;
};
class AdminMessage
{
title = "Admin Message";
iconPicture = "\pop_iconos\icons\messageadmin.paa";
description = "%1";
duration = 10;
priority = 5;
};
class opcMessage
{
title = "Mensaje de Evento";
iconPicture = "\pop_iconos\icons\messagenew.paa";
description = "%1";
duration = 10;
priority = 5;
};
class EMP_Hit
{
title = "EMP";
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
description = "%1";
duration = 7;
priority = 7;
};
class Regalo
{
title = "%1"; // fondo negro
iconPicture = "\A3\ui_f\data\map\Vehicle\icons\pictureparachute_ca.paa";
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "%2"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,0.6,0,0.9}; // color del icono y del texto
duration = 5;
priority = 3;
difficulty[] = {"netStats"};
};
};